Exemple #1
0
        /// <summary>
        /// Set the fog
        /// </summary>
        /// <param name="start"></param>
        /// <param name="end"></param>
        /// <param name="color"></param>
        public static void SetFog(float start, float end, VulpineLib.Util.Color color)
        {
            var fog = new UniformBlockFog
            {
                Start    = start,
                End      = end,
                FogColor = color
            };

            unsafe
            {
                var ptr = (UniformBlockFog *)FogUniformBuffer.Map(BufferAccess.WriteOnly);
                ptr[0] = fog;
                FogUniformBuffer.Unmap();
            }
        }
Exemple #2
0
        /// <summary>
        /// Draw a sprite
        /// </summary>
        /// <param name="sprite"></param>
        /// <param name="transform"></param>
        /// <param name="color"></param>
        /// <param name="blendType"></param>
        /// <exception cref="InvalidOperationException"></exception>
        /// <exception cref="NullReferenceException"></exception>
        public void DrawSprite(Sprite sprite, ref Matrix4 <float> transform, VulpineLib.Util.Color color, BlendType blendType)
        {
            Assert();

            if (!Drawing)
            {
                throw new InvalidOperationException("Not drawing; Begin() must be called first");
            }
            var spriteSet = sprite.SpriteSet;

            // If this Sprite's SpriteSet is not the same as the cached previous one, then
            //  update the cache to the new one and bind the new one's texture
            if (spriteSet != LastSpriteSet)
            {
                if (spriteSet.Texture == null)
                {
                    throw new NullReferenceException($"Sprite's SpriteSet ({sprite.SpriteSet.Name}) has a null Texture");
                }
                spriteSet.Texture.BindDiffuse();
                LastSpriteSet = spriteSet;
            }
            // If this Sprite is not the same as the cached previous one, then
            //  update the cache to the new one and set the relevant shader uniforms
            if (sprite != LastSprite !)
            {
                sprite.ShaderProgram.Bind();
                sprite.ShaderProgram.SetTextureSource(sprite.TopLeftCoord, sprite.SizeCoord);
                sprite.ShaderProgram.Uniform("uniform_origin", sprite.Origin);
                LastSprite = sprite;
            }
            // Bind the BlendType
            blendType.Bind();
            // Set the model color
            sprite.ShaderProgram.SetModelColor(color);
            // Set the model matrix
            sprite.ShaderProgram.SetModelMatrix(ref transform);
            // Draw 4 vertices
            GL.DrawArrays(PrimitiveType.TriangleStrip, 0, 4);
            State.CheckError();
        }
        /// <summary>
        /// Draw a mesh
        /// </summary>
        /// <param name="mesh"></param>
        /// <param name="transform"></param>
        /// <param name="color"></param>
        /// <param name="blendType"></param>
        public void DrawMesh(GPUMesh <T> mesh, ref Matrix4 <float> transform, VulpineLib.Util.Color color, BlendType blendType)
        {
            Assert();

            if (!Drawing)
            {
                throw new InvalidOperationException("Not drawing; Begin() must be called first");
            }
            if (mesh != LastMesh !)
            {
                mesh.Bind();
                LastMesh = mesh;
            }
            // Bind the BlendType
            blendType.Bind();
            // Set the model color
            mesh.ShaderProgram.SetModelColor(color);
            // Set the model matrix
            mesh.ShaderProgram.SetModelMatrix(ref transform);
            // Draw
            mesh.Draw();
            State.CheckError();
        }
Exemple #4
0
 /// <summary>
 /// Draw a sprite spanning a rectangle
 /// </summary>
 /// <param name="sprite"></param>
 /// <param name="rectangle"></param>
 /// <param name="color"></param>
 /// <param name="blendType"></param>
 /// <exception cref="InvalidOperationException"></exception>
 /// <exception cref="NullReferenceException"></exception>
 public void DrawSprite(Sprite sprite, VulpineLib.Geometry.Rectangle rectangle, VulpineLib.Util.Color color, BlendType blendType)
 {
     DrawSprite(
         sprite,
         new Vector3 <float>(
             rectangle.Center,
             0f
             ),
         new Vector2 <float>(
             rectangle.Width,
             rectangle.Height
             ),
         color,
         blendType
         );
 }