private static void CheckMesh(SerializedCylinderTarget serializedObject)
 {
     foreach (CylinderTargetAbstractBehaviour expr_15 in serializedObject.GetBehaviours())
     {
         MeshFilter   component  = expr_15.gameObject.GetComponent <MeshFilter>();
         MeshRenderer component2 = expr_15.gameObject.GetComponent <MeshRenderer>();
         if (component == null || component.sharedMesh == null || component2 == null || component2.sharedMaterials.Length == 0 || component2.sharedMaterials[0] == null)
         {
             ConfigData.CylinderTargetData ctConfig;
             ConfigDataManager.Instance.GetConfigData(serializedObject.GetDataSetName()).GetCylinderTarget(serializedObject.TrackableName, out ctConfig);
             CylinderTargetEditor.UpdateAspectRatio(serializedObject, ctConfig);
         }
     }
 }
        internal static void UpdateAspectRatio(SerializedCylinderTarget serializedObject, ConfigData.CylinderTargetData ctConfig)
        {
            float num  = ctConfig.topDiameter / ctConfig.sideLength;
            float num2 = ctConfig.bottomDiameter / ctConfig.sideLength;

            serializedObject.TopDiameterRatio    = num;
            serializedObject.BottomDiameterRatio = num2;
            UnityEngine.Object[] targetObjects = serializedObject.SerializedObject.targetObjects;
            for (int i = 0; i < targetObjects.Length; i++)
            {
                CylinderTargetEditor.UpdateGeometry(((CylinderTargetAbstractBehaviour)targetObjects[i]).gameObject, 1f, num, num2, ctConfig.hasTopGeometry, ctConfig.hasBottomGeometry);
            }
            string arg_92_0      = serializedObject.GetDataSetName();
            string trackableName = serializedObject.TrackableName;

            Material[] material = CylinderTargetEditor.UpdateMaterials(arg_92_0, trackableName, ctConfig.hasBottomGeometry, ctConfig.hasTopGeometry, true, serializedObject.GetMaterials());
            serializedObject.SetMaterial(material);
        }