private static ValidationResult ValidateTissueInput(ITissueInput tissueInput)
        {
            // for all types of tissues, check that OPs are non-negative (g could be neg)
            if (tissueInput.Regions.Any(r => r.RegionOP.Mua < 0.0) ||
                tissueInput.Regions.Any(r => r.RegionOP.Musp < 0.0) ||
                tissueInput.Regions.Any(r => r.RegionOP.N < 0.0))
            {
                return(new ValidationResult(
                           false,
                           "Tissue optical properties mua, mus', n need to be non-negative",
                           "Please check optical properties"));
            }
            if (tissueInput is MultiLayerTissueInput)
            {
                return(MultiLayerTissueInputValidation.ValidateInput(tissueInput));
            }
            if (tissueInput is SingleEllipsoidTissueInput)
            {
                return(SingleEllipsoidTissueInputValidation.ValidateInput(tissueInput));
            }
            if (tissueInput is SingleVoxelTissueInput)
            {
                return(SingleVoxelTissueInputValidation.ValidateInput(tissueInput));
            }
            if (tissueInput is BoundingCylinderTissueInput)
            {
                return(BoundingCylinderTissueInputValidation.ValidateInput(tissueInput));
            }

            return(new ValidationResult(
                       true,
                       "Tissue input must be valid",
                       "Validation skipped for tissue input " + tissueInput + ". No matching validation rules were found."));
        }
Exemple #2
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        private static ValidationResult ValidateTissueInput(ITissueInput tissueInput)
        {
            if (tissueInput is MultiLayerTissueInput)
            {
                return(MultiLayerTissueInputValidation.ValidateInput(tissueInput));
            }
            if (tissueInput is SingleEllipsoidTissueInput)
            {
                return(SingleEllipsoidTissueInputValidation.ValidateInput(tissueInput));
            }
            if (tissueInput is SingleVoxelTissueInput)
            {
                return(SingleVoxelTissueInputValidation.ValidateInput(tissueInput));
            }
            if (tissueInput is BoundingCylinderTissueInput)
            {
                return(BoundingCylinderTissueInputValidation.ValidateInput(tissueInput));
            }

            return(new ValidationResult(
                       true,
                       "Tissue input must be valid",
                       "Validation skipped for tissue input " + tissueInput + ". No matching validation rules were found."));
        }