public override void Init(Scene level) { _dinos = new List <Dino>(); _level = (ShooterLevel)level; BigSaucer.PreloadImages(); Pteranodon.PreloadImages(); Gun.PreloadImages(); Boss.PreloadImages(); BossGun.PreloadImages(); }
public override void Load() { int position = 1000; while (position < _length) { if (_dinos.Count * (100 - position * 50 / _length) < position) { float pick = Math.Random() * 100; if (pick < 45) { float altitude = _level.Buildings.GunEmplacement(position - 5, position + 5); Gun gun = new Gun(new StraightMotion(new Vector2D(0, 0))); gun.Location = new Vector3D(position, altitude + 5, ShooterLevel.GunZ); gun.KilledEvent += _killedEventHandler; _dinos.Add(gun); } else if (pick < 80) { float altitude = 50 + Math.Random() * (_level.Buildings.MaxAltitude(position - 600, position) - 100); for (int i = 0; i < 4; i++) { Pteranodon pteranodon = new Pteranodon(new SineMotion(-0.1f, altitude, 0.05f, 15)); pteranodon.Location = new Vector3D(position + i * 25, 0, ShooterLevel.DinosZ); pteranodon.KilledEvent += _killedEventHandler; _dinos.Add(pteranodon); } } else { float altitude = 50 + Math.Random() * (_level.Buildings.MaxAltitude(position - 600, position) - 100); BigSaucer saucer = new BigSaucer(new StraightMotion(new Vector2D(-0.05f, 0))); saucer.Location = new Vector3D(position, altitude, ShooterLevel.DinosZ); saucer.KilledEvent += _killedEventHandler; _dinos.Add(saucer); } } position += 100; } BossGun topGun = new BossGun(null); topGun.Location.Z--; _dinos.Add(topGun); BossGun bottomGum = new BossGun(null); bottomGum.StartAnimation("Gun2"); bottomGum.Location.Z--; _dinos.Add(bottomGum); BossGun middleGun = new BossGun(null); middleGun.StartAnimation("Gun3"); middleGun.Location.Z--; _dinos.Add(middleGun); Boss boss = new Boss(new TimeIndexedSineMotion(-0.05f, 300, 0.0005f, 80), topGun, middleGun, bottomGum); boss.Location = new Vector3D(position, 300, ShooterLevel.DinosZ); boss.KilledEvent += _killedEventHandler; _dinos.Add(boss); }