/// <summary> /// Decodes a texture from a stream. /// </summary> /// <param name="source">The stream to read from.</param> /// <param name="destination">The stream to write to.</param> /// <param name="length">Number of bytes to read.</param> public override void Read(Stream source, Stream destination) { // Reading SVR textures is done through VrSharp, so just pass it to that VrSharp.SvrTexture.SvrTexture texture = new VrSharp.SvrTexture.SvrTexture(source); // Check to see if this texture requires an external palette and throw an exception // if we do not have one defined if (texture.NeedsExternalPalette) { if (PaletteStream != null) { if (PaletteLength == -1) { texture.SetPalette(new SvpPalette(PaletteStream)); } else { texture.SetPalette(new SvpPalette(PaletteStream, PaletteLength)); } PaletteStream = null; PaletteLength = -1; } else { throw new TextureNeedsPaletteException(); } } texture.Save(destination); }
// Convert the texture to a bitmap public override Bitmap Unpack(ref Stream data) { try { SvrTexture TextureInput = new SvrTexture(data.Copy()); if (TextureInput.NeedsExternalClut()) { if (PaletteData != null) TextureInput.SetClut(new SvpClut(PaletteData.Copy())); // Texture has an external clut; set it else throw new GraphicFormatNeedsPalette(); // Texture needs an external clut; throw an exception } return TextureInput.GetTextureAsBitmap(); } catch (GraphicFormatNeedsPalette) { throw new GraphicFormatNeedsPalette(); // Throw it again } catch { return null; } finally { PaletteData = null; } }
public static void Information(string[] args) { SvrTexture texture; // Initalize the texture try { texture = new SvrTexture(args[1]); } catch (NotAValidTextureException) { Console.WriteLine("Error: This is not a valid SVR texture."); return; } Console.WriteLine("Texture Information"); Console.WriteLine("--------------------"); Console.WriteLine("Format : SVR"); if (texture.HasGlobalIndex) { Console.WriteLine("Global Index : {0}", texture.GlobalIndex); } Console.WriteLine("Dimensions : {0}x{1}", texture.TextureWidth, texture.TextureHeight); Console.WriteLine("Pixel Format : {0}", PixelFormatToString(texture.PixelFormat)); Console.WriteLine("Data Format : {0}", DataFormatToString(texture.DataFormat)); }
public static void Decode(string[] args) { string inPalettePath = Path.ChangeExtension(args[1], ".svp"); string outPath = Path.ChangeExtension(args[1], ".png"); // Get arguments for (int i = 2; i < args.Length; i++) { string arg = args[i].ToLower(); // Change the output path if (arg == "-o" && args.Length > i + 1) { outPath = args[i + 1]; i++; } // Palette path if (arg == "-p" && args.Length > i + 1) { inPalettePath = args[i + 1]; i++; } } SvrTexture texture; // Initalize the texture try { texture = new SvrTexture(args[1]); } catch (NotAValidTextureException) { Console.WriteLine("Error: This is not a valid SVR texture."); return; } // Does this texture need an external palette file? if (texture.NeedsExternalPalette) { if (!File.Exists(inPalettePath)) { Console.WriteLine("Error: This texture requires an external palette file."); return; } SvpPalette palette = new SvpPalette(inPalettePath); if (!palette.Initalized) { Console.WriteLine("Error: {0} is not a valid SVR palette file.", inPalettePath); } texture.SetPalette(palette); } Console.WriteLine("Texture Information"); Console.WriteLine("--------------------"); Console.WriteLine("Format : SVR"); if (texture.HasGlobalIndex) { Console.WriteLine("Global Index : {0}", texture.GlobalIndex); } Console.WriteLine("Dimensions : {0}x{1}", texture.TextureWidth, texture.TextureHeight); Console.WriteLine("Pixel Format : {0}", PixelFormatToString(texture.PixelFormat)); Console.WriteLine("Data Format : {0}", DataFormatToString(texture.DataFormat)); // Decode the texture try { texture.Save(outPath); } catch (CannotDecodeTextureException) { Console.WriteLine("Error: Unable to decode this texture. The texture's pixel format or data format may not be supported."); return; } Console.WriteLine("\nTexture decoded successfully."); }
public bool DecodeTexture(byte[] VrData, string ClutFile, out MemoryStream BitmapData) { BitmapData = null; // Set the bitmap data to null for now // Load the Svr texture SvrTexture SvrTexture = new SvrTexture(VrData); if (!SvrTexture.LoadSuccess()) { Console.WriteLine("ERROR: Unsupported textue format or unable to load texture."); return false; } // Set the external clut file if (SvrTexture.NeedsExternalClut()) { if (ClutFile == null || !File.Exists(ClutFile)) { Console.WriteLine("ERROR: Texture needs an external clut file."); return false; } SvpClut SvpClut = new SvpClut(ClutFile); if (!SvpClut.LoadSuccess()) { Console.WriteLine("ERROR: Unable to load clut file."); return false; } SvrTexture.SetClut(SvpClut); } // Output information to the console SvrTextureInfo TextureInfo = (SvrTextureInfo)SvrTexture.GetTextureInfo(); Console.WriteLine(); Console.WriteLine("Texture Type : Svr"); Console.WriteLine("Dimensions : {0}x{1}", TextureInfo.TextureWidth, TextureInfo.TextureHeight); Console.WriteLine("Pixel Format : {0} ({1})", TextureInfo.PixelFormat.ToString("X2"), GetPixelFormatAsText(TextureInfo.PixelFormat)); Console.WriteLine("Data Format : {0} ({1})", TextureInfo.DataFormat.ToString("X2"), GetDataFormatAsText(TextureInfo.DataFormat)); Console.WriteLine(); // Decode the texture try { BitmapData = SvrTexture.GetTextureAsStream(); } catch { Console.WriteLine("ERROR: Unable to decode texture."); return false; } return true; }