protected override void OnLoad(EventArgs e) { base.OnLoad (e); GL.ClearColor (Color4.CornflowerBlue); GL.Enable( EnableCap.Blend ); GL.BlendFunc( BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); GL.Disable( EnableCap.Blend ); GameStateManager.instance.currentState = StateMainmenu.instance; fontRenderer = new FontRenderer (new GuiFont (Environment.CurrentDirectory + "/Textures/gui/font.png")); LinkComponent(GameStateManager.instance); DebugComponent component = new DebugComponent(); LinkComponent(component); }
public ConsoleWriter(FontRenderer renderer) { this.renderer = renderer; }