public void Add(Texture2D tex, Texture2D al)
        {
                        #if UNITY_EDITOR
            ArrayTools.Add(ref srcArr, new SrcLayer());
            TextureArrayTools.Add(ref texArr, new Texture2D(texArr.width, texArr.height));

            if (tex != null)
            {
                SetSource(tex, srcArr.Length - 1, isAlpha: false, saveSources: false);
            }
            if (al != null)
            {
                SetSource(al, srcArr.Length - 1, isAlpha: true, saveSources: false);
            }

            SaveSources();
                        #endif
        }