private void AddVertex(VertexFormats.PosColorTexNormal vertex) { if (_vertices == null) { _vertices = new VertexFormats.PosColorTexNormal[1000]; } else if (_vertexCount == _vertices.Length) { Array.Resize(ref _vertices, _vertices.Length + 1000); } _vertices[_vertexCount++] = vertex; }
public void AddTriangle( VertexFormats.PosColorTexNormal v0, VertexFormats.PosColorTexNormal v1, VertexFormats.PosColorTexNormal v2) { var i0 = _vertexCount; AddVertex(v0); AddVertex(v1); AddVertex(v2); AddIndex(i0 + 0); AddIndex(i0 + 1); AddIndex(i0 + 2); }
public void AddQuad( VertexFormats.PosColorTexNormal v0, VertexFormats.PosColorTexNormal v1, VertexFormats.PosColorTexNormal v2, VertexFormats.PosColorTexNormal v3) { var i0 = _vertexCount; AddVertex(v0); AddVertex(v1); AddVertex(v2); AddVertex(v3); AddIndex(i0 + 0); AddIndex(i0 + 1); AddIndex(i0 + 2); AddIndex(i0 + 0); AddIndex(i0 + 2); AddIndex(i0 + 3); }