/// <summary> /// Initializes SlimDX and input devices. /// </summary> /// <param name="caption">Window caption string.</param> public FrameworkForm(string caption) : base(caption) { SwapChainDescription description = new SwapChainDescription() { BufferCount = 1, Flags = SwapChainFlags.None, IsWindowed = true, ModeDescription = new ModeDescription(ClientSize.Width, ClientSize.Height, new Rational(60, 1), Format.R8G8B8A8_UNorm), OutputHandle = Handle, SampleDescription = new SampleDescription(1, 0), SwapEffect = SwapEffect.Discard, Usage = Usage.RenderTargetOutput }; try { #if DEBUG Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.Debug, description, out graphicsDevice, out swapChain); #else Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.None, description, out graphicsDevice, out swapChain); #endif } catch { MessageBox.Show("An error has occurred during initialization process."); Environment.Exit(0); } finally { if (graphicsDevice.FeatureLevel != FeatureLevel.Level_11_0) { MessageBox.Show("This program requires DirectX 11. Your version is " + graphicsDevice.FeatureLevel.ToString() + "."); Environment.Exit(0); } } Factory factory = swapChain.GetParent <Factory>(); factory.SetWindowAssociation(Handle, WindowAssociationFlags.IgnoreAltEnter); KeyDown += (o, e) => { // Fixes Alt-Enter keyboard input bug in SlimDX. if (e.Alt && e.KeyCode == Keys.Enter) { swapChain.IsFullScreen = !swapChain.IsFullScreen; } // Makes screenshot. if (e.KeyCode == Keys.F12) { MakeScreenshot(Application.StartupPath); } }; SizeChanged += (o, e) => { // Dispose old resources. if (renderTargetView != null) { renderTargetView.Dispose(); } if (backBufferTexture != null) { backBufferTexture.Dispose(); } // Resize buffers. swapChain.ResizeBuffers(1, ClientSize.Width, ClientSize.Height, Format.R8G8B8A8_UNorm, SwapChainFlags.None); InitializeOutputMerger(); camera.UpdateProjection(); postProcess.Initialize(ClientSize.Width, ClientSize.Height); }; fillMode = FillMode.Solid; InitializeOutputMerger(); // Initializes input devices. DirectInput directInput = new DirectInput(); keyboard = new Keyboard(directInput); keyboard.Acquire(); mouse = new Mouse(directInput); mouse.Acquire(); camera = new Camera(graphicsDevice, new Vector3(50, 50, 50), new Vector3(0, 0, 0), 0.1f, 1000.0f); textures = new List <TexturePack>(); postProcess = new PostProcess(graphicsDevice, ClientSize.Width, ClientSize.Height); quadRenderer = new QuadRenderer(graphicsDevice); }
/// <summary> /// Initializes SlimDX and input devices. /// </summary> /// <param name="caption">Window caption string.</param> public FrameworkForm(string caption) : base(caption) { SwapChainDescription description = new SwapChainDescription() { BufferCount = 1, Flags = SwapChainFlags.None, IsWindowed = true, ModeDescription = new ModeDescription(ClientSize.Width, ClientSize.Height, new Rational(60, 1), Format.R8G8B8A8_UNorm), OutputHandle = Handle, SampleDescription = new SampleDescription(1, 0), SwapEffect = SwapEffect.Discard, Usage = Usage.RenderTargetOutput }; try { #if DEBUG Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.Debug, description, out graphicsDevice, out swapChain); #else Device.CreateWithSwapChain(DriverType.Hardware, DeviceCreationFlags.None, description, out graphicsDevice, out swapChain); #endif } catch { MessageBox.Show("An error has occurred during initialization process."); Environment.Exit(0); } finally { if (graphicsDevice.FeatureLevel != FeatureLevel.Level_11_0) { MessageBox.Show("This program requires DirectX 11. Your version is " + graphicsDevice.FeatureLevel.ToString() + "."); Environment.Exit(0); } } Factory factory = swapChain.GetParent<Factory>(); factory.SetWindowAssociation(Handle, WindowAssociationFlags.IgnoreAltEnter); KeyDown += (o, e) => { // Fixes Alt-Enter keyboard input bug in SlimDX. if (e.Alt && e.KeyCode == Keys.Enter) swapChain.IsFullScreen = !swapChain.IsFullScreen; // Makes screenshot. if (e.KeyCode == Keys.F12) MakeScreenshot(Application.StartupPath); }; SizeChanged += (o, e) => { // Dispose old resources. if (renderTargetView != null) renderTargetView.Dispose(); if (backBufferTexture != null) backBufferTexture.Dispose(); // Resize buffers. swapChain.ResizeBuffers(1, ClientSize.Width, ClientSize.Height, Format.R8G8B8A8_UNorm, SwapChainFlags.None); InitializeOutputMerger(); camera.UpdateProjection(); postProcess.Initialize(ClientSize.Width, ClientSize.Height); }; fillMode = FillMode.Solid; InitializeOutputMerger(); // Initializes input devices. DirectInput directInput = new DirectInput(); keyboard = new Keyboard(directInput); keyboard.Acquire(); mouse = new Mouse(directInput); mouse.Acquire(); camera = new Camera(graphicsDevice, new Vector3(50, 50, 50), new Vector3(0, 0, 0), 0.1f, 1000.0f); textures = new List<TexturePack>(); postProcess = new PostProcess(graphicsDevice, ClientSize.Width, ClientSize.Height); quadRenderer = new QuadRenderer(graphicsDevice); }