void CheckCollisions(Hero gameHero, VoxelWorld gameWorld) { Vector3 worldSpace; switch (Type) { case ProjectileType.Laser1: case ProjectileType.Laser2: case ProjectileType.Laser3: case ProjectileType.Laser4: case ProjectileType.Rocket: for (float d = 0f; d < 1f; d += 0.1f) { if (!Active) { continue; } worldSpace = gameWorld.FromScreenSpace(Position + (d * ((Position + Speed) - Position))); Voxel v = gameWorld.GetVoxel(Position + (d * ((Position + Speed) - Position))); if (v.Active && Active) { if (v.Destructable >= 1 && Owner is Hero) { gameWorld.Explode(Position + (d * ((Position + Speed) - Position)), Type != ProjectileType.Rocket?3f:5f); gameWorld.Explode((Position + (d * ((Position + Speed) - Position))) + new Vector3(0f, 0f, -3f), Type != ProjectileType.Rocket ? 3f : 5f); gameWorld.Explode((Position + (d * ((Position + Speed) - Position))) + new Vector3(0f, 0f, 3f), Type != ProjectileType.Rocket ? 3f : 5f); //gameWorld.SetVoxelActive((int)worldSpace.X, (int)worldSpace.Y, (int)worldSpace.Z, false); //for (int i = 0; i < 4; i++) ParticleController.Instance.Spawn(Position, new Vector3(-0.05f + ((float)Helper.Random.NextDouble() * 0.1f), -0.05f + ((float)Helper.Random.NextDouble() * 0.1f), -((float)Helper.Random.NextDouble() * 0.5f)), 0.25f, new Color(v.SR, v.SG, v.SB), 1000, true); } Active = false; } if (Owner is Enemy) { if (!gameHero.Dead && gameHero.CollisionBox.Contains(Position + (d * ((Position + Speed) - Position))) == ContainmentType.Contains) { gameHero.DoHit(Position + (d * ((Position + Speed) - Position)), this); Active = false; if (Type == ProjectileType.Rocket) { ParticleController.Instance.SpawnExplosion(Position); } } } if (Owner is Hero) { foreach (Enemy e in EnemyController.Instance.Enemies.Where(en => en.Active)) { if (e.boundingSphere.Contains(Position + (d * ((Position + Speed) - Position))) == ContainmentType.Contains) { e.DoHit(Position + (d * ((Position + Speed) - Position)), Speed, Damage); Active = false; if (Type == ProjectileType.Rocket) { ParticleController.Instance.SpawnExplosion(Position); } } } } } break; } }
public virtual void CheckCollisions(VoxelWorld world, Hero gameHero) { float checkRadius = 3.5f; float radiusSweep = 0.75f; Vector2 v2Pos = new Vector2(Position.X, Position.Y); float checkHeight = Position.Z - 1f; Voxel checkVoxel; Vector3 checkPos; if (gameHero.CollisionBox.Intersects(boundingSphere)) { gameHero.DoHit(Position, null); } if (Speed.Y < 0f) { for (float a = -MathHelper.PiOver2 - radiusSweep; a < -MathHelper.PiOver2 + radiusSweep; a += 0.02f) { checkPos = new Vector3(Helper.PointOnCircle(ref v2Pos, checkRadius, a), checkHeight); checkVoxel = world.GetVoxel(checkPos); if ((checkVoxel.Active && world.CanCollideWith(checkVoxel.Type))) { DoCollide(false, true, false, checkPos, gameHero, world, false); } } } if (Speed.Y > 0f) { for (float a = MathHelper.PiOver2 - radiusSweep; a < MathHelper.PiOver2 + radiusSweep; a += 0.02f) { checkPos = new Vector3(Helper.PointOnCircle(ref v2Pos, checkRadius, a), checkHeight); checkVoxel = world.GetVoxel(checkPos); if ((checkVoxel.Active && world.CanCollideWith(checkVoxel.Type))) { DoCollide(false, true, false, checkPos, gameHero, world, false); } //if (gameHero.boundingSphere.Contains(checkPos) == ContainmentType.Contains) { DoCollide(false, true, false, checkPos, currentRoom, gameHero, true); break; } } } if (Speed.X < 0f) { for (float a = -MathHelper.Pi - radiusSweep; a < -MathHelper.Pi + radiusSweep; a += 0.02f) { checkPos = new Vector3(Helper.PointOnCircle(ref v2Pos, checkRadius, a), checkHeight); checkVoxel = world.GetVoxel(checkPos); if ((checkVoxel.Active && world.CanCollideWith(checkVoxel.Type))) { DoCollide(true, false, false, checkPos, gameHero, world, false); } //if (gameHero.boundingSphere.Contains(checkPos) == ContainmentType.Contains) { DoCollide(true, false, false, checkPos, currentRoom, gameHero, true); break; } } } if (Speed.X > 0f) { for (float a = -radiusSweep; a < radiusSweep; a += 0.02f) { checkPos = new Vector3(Helper.PointOnCircle(ref v2Pos, checkRadius, a), checkHeight); checkVoxel = world.GetVoxel(checkPos); if ((checkVoxel.Active && world.CanCollideWith(checkVoxel.Type))) { DoCollide(true, false, false, checkPos, gameHero, world, false); } //if (gameHero.boundingSphere.Contains(checkPos) == ContainmentType.Contains) { DoCollide(true, false, false, checkPos, currentRoom, gameHero, true); break;} } } }
void CheckCollisions(Hero gameHero, VoxelWorld gameWorld) { Vector3 worldSpace; switch (Type) { case ProjectileType.Laser1: case ProjectileType.Laser2: case ProjectileType.Laser3: case ProjectileType.Laser4: case ProjectileType.Rocket: for (float d = 0f; d < 1f; d += 0.1f) { if (!Active) continue; worldSpace = gameWorld.FromScreenSpace(Position + (d * ((Position + Speed) - Position))); Voxel v = gameWorld.GetVoxel(Position + (d * ((Position + Speed) - Position))); if (v.Active && Active) { if (v.Destructable >= 1 && Owner is Hero) { gameWorld.Explode(Position + (d * ((Position + Speed) - Position)), Type!= ProjectileType.Rocket?3f:5f); gameWorld.Explode((Position + (d * ((Position + Speed) - Position))) + new Vector3(0f, 0f, -3f), Type != ProjectileType.Rocket ? 3f : 5f); gameWorld.Explode((Position + (d * ((Position + Speed) - Position))) + new Vector3(0f, 0f, 3f), Type != ProjectileType.Rocket ? 3f : 5f); //gameWorld.SetVoxelActive((int)worldSpace.X, (int)worldSpace.Y, (int)worldSpace.Z, false); //for (int i = 0; i < 4; i++) ParticleController.Instance.Spawn(Position, new Vector3(-0.05f + ((float)Helper.Random.NextDouble() * 0.1f), -0.05f + ((float)Helper.Random.NextDouble() * 0.1f), -((float)Helper.Random.NextDouble() * 0.5f)), 0.25f, new Color(v.SR, v.SG, v.SB), 1000, true); } Active = false; } if(Owner is Enemy) if (!gameHero.Dead && gameHero.CollisionBox.Contains(Position + (d * ((Position + Speed) - Position))) == ContainmentType.Contains) { gameHero.DoHit(Position + (d * ((Position + Speed) - Position)), this); Active = false; if(Type== ProjectileType.Rocket) ParticleController.Instance.SpawnExplosion(Position); } if(Owner is Hero) foreach (Enemy e in EnemyController.Instance.Enemies.Where(en => en.Active)) { if (e.boundingSphere.Contains(Position + (d * ((Position + Speed) - Position))) == ContainmentType.Contains) { e.DoHit(Position + (d * ((Position + Speed) - Position)), Speed, Damage); Active = false; if (Type == ProjectileType.Rocket) ParticleController.Instance.SpawnExplosion(Position); } } } break; } }