// Executed when the user starts playing, return false if the operation should cancel the playmode change private static bool OnStartedPlaying() { // TODO: pop a save dialogue before loading into the game. if (ModEngineEditor.LoadedWorld) { // Do saving here if we have a world loaded } // Hide the loaded world in the editor. ModEngineEditor.HideWorld(); return(true); }
// Executed when the user stops playing private static void OnStoppedPlaying() { // Re-activate any world in the editor. ModEngineEditor.ShowWorld(); }