Exemple #1
0
 public void InitChatSystem()
 {
     FontSet font = FontSets.Standard;
     int minY = 10 + (int)font.font_default.Height;
     ChatMenu = new UIGroup(UIAnchor.TOP_CENTER, () => Window.Width, () => Window.Height - minY - UIBottomHeight, () => 0, () => 0);
     ChatScroller = new UIScrollBox(UIAnchor.TOP_CENTER, () => ChatMenu.GetWidth() - (30 * 2), () => ChatMenu.GetHeight() - minY, () => 0, () => minY);
     ChatBox = new UIInputBox("", "Enter a /command or a chat message...", font, UIAnchor.TOP_CENTER, ChatScroller.GetWidth, () => 0, () => (int)ChatScroller.GetHeight() + minY);
     ChatBox.EnterPressed = EnterChatMessage;
     ChatMenu.AddChild(ChatBox);
     ChatMenu.AddChild(ChatScroller);
     Channels = new bool[(int)TextChannel.COUNT];
     Func<int> xer = () => 30;
     for (int i = 0; i < Channels.Length; i++)
     {
         Channels[i] = true;
         string n = ((TextChannel)i).ToString();
         int len = (int)FontSets.Standard.MeasureFancyText(n);
         UITextLink link = null;
         Func<int> fxer = xer;
         int chan = i;
         link = new UITextLink(null, "^r^t^0^h^o^2" + n, "^!^e^t^0^h^o^2" + n, "^2^e^t^0^h^o^0" + n, FontSets.Standard, () => ToggleLink(link, n, chan), UIAnchor.TOP_LEFT, fxer, () => 10);
         xer = () => fxer() + len + 10;
         ChatMenu.AddChild(link);
     }
 }
Exemple #2
0
 public void InitInventory()
 {
     FixInvRender();
     CInvMenu = null;
     // Inventory Menu
     InventoryMenu = new UIGroup(UIAnchor.TOP_LEFT, TheGameScreen.GetWidth, TheGameScreen.GetHeight, () => 0, () => 0);
     UILabel inv_inventory = new UILabel("^(Inventory", FontSets.SlightlyBigger, UIAnchor.TOP_LEFT, () => 20, () => 20);
     UITextLink inv_equipment = new UITextLink(null, "Equipment", "^0^e^7Equipment", "^7^e^0Equipment", FontSets.SlightlyBigger,
         () => SetCurrent(EquipmentMenu), UIAnchor.TOP_LEFT, () => (int)(inv_inventory.GetX() + inv_inventory.GetWidth()) + 20, () => inv_inventory.GetY());
     UITextLink inv_builderitems = new UITextLink(null, "Builder-Items", "^0^e^&Builder-Items", "^7^e^0Builder-Items", FontSets.SlightlyBigger,
         () => SetCurrent(BuilderItemsMenu), UIAnchor.TOP_LEFT, () => (int)(inv_equipment.GetX() + inv_equipment.GetWidth()) + 20, () => inv_equipment.GetY());
     InventoryMenu.AddChild(InventoryBackground());
     InventoryMenu.AddChild(inv_inventory);
     InventoryMenu.AddChild(inv_equipment);
     InventoryMenu.AddChild(inv_builderitems);
     InventoryMenu.AddChild(InventoryExitButton());
     Func<int> height = () => inv_inventory.GetY() + (int)inv_inventory.GetHeight() + 20 + (int)FontSets.Standard.font_default.Height + 20;
     UI_Inv_Items = new UIScrollBox(UIAnchor.TOP_LEFT, () => ItemsListSize, () => Window.Height - (height() + 20), () => 20, height);
     UI_Inv_Filter = new UIInputBox("", "Item Filter", FontSets.Standard, UIAnchor.TOP_LEFT, () => ItemsListSize, () => 20, () => (int)(inv_inventory.GetY() + inv_inventory.GetHeight() + 20));
     UI_Inv_Filter.TextModified += (o, e) => UpdateInventoryMenu();
     InventoryMenu.AddChild(UI_Inv_Items);
     InventoryMenu.AddChild(UI_Inv_Filter);
     GenerateItemDescriptors();
     UpdateInventoryMenu();
     // Equipment Menu
     EquipmentMenu = new UIGroup(UIAnchor.TOP_LEFT, TheGameScreen.GetWidth, TheGameScreen.GetHeight, () => 0, () => 0);
     UITextLink equ_inventory = new UITextLink(null, "Inventory", "^0^e^7Inventory", "^7^e^0Inventory", FontSets.SlightlyBigger, () => SetCurrent(InventoryMenu), UIAnchor.TOP_LEFT, () => 20, () => 20);
     UILabel equ_equipment = new UILabel("^(Equipment", FontSets.SlightlyBigger, UIAnchor.TOP_LEFT, () => (int)(equ_inventory.GetX() + equ_inventory.GetWidth()) + 20, () => equ_inventory.GetY());
     UITextLink equ_builderitems = new UITextLink(null, "Builder-Items", "^0^e^7Builder-Items", "^7^e^0Builder-Items", FontSets.SlightlyBigger,
         () => SetCurrent(BuilderItemsMenu), UIAnchor.TOP_LEFT, () => (int)(equ_equipment.GetX() + equ_equipment.GetWidth()) + 20, () => equ_equipment.GetY());
     EquipmentMenu.AddChild(InventoryBackground());
     EquipmentMenu.AddChild(equ_inventory);
     EquipmentMenu.AddChild(equ_equipment);
     EquipmentMenu.AddChild(equ_builderitems);
     EquipmentMenu.AddChild(InventoryExitButton());
     // Builder-Items Menu
     BuilderItemsMenu = new UIGroup(UIAnchor.TOP_LEFT, TheGameScreen.GetWidth, TheGameScreen.GetHeight, () => 0, () => 0);
     UITextLink bui_inventory = new UITextLink(null, "Inventory", "^0^e^7Inventory", "^7^e^0Inventory", FontSets.SlightlyBigger, () => SetCurrent(InventoryMenu), UIAnchor.TOP_LEFT, () => 20, () => 20);
     UITextLink bui_equipment = new UITextLink(null, "Equipment", "^0^e^7Equipment", "^7^e^0Equipment", FontSets.SlightlyBigger,
         () => SetCurrent(EquipmentMenu), UIAnchor.TOP_LEFT, () => (int)(bui_inventory.GetX() + bui_inventory.GetWidth()) + 20, () => bui_inventory.GetY());
     UILabel bui_builderitems = new UILabel("^(Builder Items", FontSets.SlightlyBigger, UIAnchor.TOP_LEFT, () => (int)(bui_equipment.GetX() + bui_equipment.GetWidth()) + 20, () => bui_equipment.GetY());
     BuilderItemsMenu.AddChild(InventoryBackground());
     BuilderItemsMenu.AddChild(bui_inventory);
     BuilderItemsMenu.AddChild(bui_equipment);
     BuilderItemsMenu.AddChild(bui_builderitems);
     BuilderItemsMenu.AddChild(InventoryExitButton());
 }