public void AddArc(ArcSegment arc) => AddArc_(ref arc);
/// <summary> /// Adds a single arc to the path geometry. /// </summary> /// <param name="arc">The arc segment to add to the figure.</param> /// <unmanaged>void AddArc([In] const D2D1_ARC_SEGMENT* arc)</unmanaged> /// <exception cref="SeeingSharpException"></exception> public void AddArc(D2D.ArcSegment arc) { throw new SeeingSharpGraphicsException("Geometry type 'Arc' not supported for text geometry building!"); }