Exemple #1
0
        //TODO:Check for exception
        public static ShipBaseData GetShip(string name)
        {
            var doc = new XmlDocument();

            doc.LoadXml(Data.Ships);
            var node = doc.SelectSingleNode($"//ship[name=\'{name}\']");

            var ship = new ShipBaseData
            {
                Name      = name,
                HP        = float.Parse(node["hp"].InnerText),
                Defence   = float.Parse(node["defence"].InnerText),
                MoveSpeed = float.Parse(node["speed"].InnerText),
                slots     = new ShipSlotData[node["slots"].ChildNodes.Count]
            };

            var slotNodes = doc.SelectNodes($"//ship[name=\'{name}\']//slots//slot");

            for (var i = 0; i < slotNodes.Count; i++)
            {
                var slotNode = slotNodes[i];
                ship.slots[i].SlotId         = i;
                ship.slots[i].HasGun         = false;
                ship.slots[i].MaxTier        = int.Parse(slotNode["maxTier"].InnerText);
                ship.slots[i].positionOffset = new Vector2D(float.Parse(slotNode["position"]["x"].InnerText),
                                                            float.Parse(slotNode["position"]["y"].InnerText));
            }

            return(ship);
        }
Exemple #2
0
 public ShipData(Ship owner)
 {
     this.owner = owner;
     shipBase   = new ShipBaseData();
     ShipBuffs  = new Buffs();
     ShipStats  = new ShipStats();
 }
Exemple #3
0
        public void SetShip(ShipBaseData data)
        {
            if (shipBase.slots != null)
            {
                foreach (var shipBaseSlot in shipBase.slots)
                {
                    if (shipBaseSlot.HasGun)
                    {
                        owner.Inventory.Add(shipBaseSlot.Gun);
                    }
                }
            }

            shipBase = data;
            UpdateFields();
            ShipStats.SetHP(ShipStats.MaxHP);
        }