public static OpenTK.Quaternion ToQuaternion(this VmdMotionImporter.Vector4 v, bool flipZ = false) { return(new OpenTK.Quaternion(-v.X, -v.Y, flipZ ? -v.Z : v.Z, v.W)); }
public static OpenTK.Vector4 ToVec4(this VmdMotionImporter.Vector4 v, bool flipZ = false) { return(new OpenTK.Vector4(v.X, v.Y, flipZ ? -v.Z : v.Z, v.W)); }