Exemple #1
0
        /*!
         * Events are moved from the Vixen SharedWorld to the C#
         * application through a shared event queue. Events
         * observed and handled by the Vixen SharedWorld object
         * are put into a queue. The Canvas3D class maintains a separate
         * thread which waits on this queue and converts any Vixen Events
         * it finds into C# Vixen.EventArgs and raises a .NET event
         * which can be handled in the C# application.
         */
        protected void EventLoop()
        {
            SharedWorld world = SharedWorld.Get();

            StopEvents = false;

            if (world.FileName != null)
            {
                world.LoadAsync(world.FileName, world.GetScene());
            }
            while (!StopEvents && (SharedWorld.Get() != null))
            {
                try
                {
                    Event ev = SharedWorld.Get().NextEvent();
                    if (ev == null)
                    {
                        break;
                    }
                    if (ev.GetType() == typeof(TrackEvent))
                    {
                        if (ev.Code != Event.TRACK)
                        {
                            Console.Write("ERROR: TrackEvent has bad opcode");
                        }
                    }
                    string            name    = ev.GetName();
                    EventArgs         args    = new VixenEventArgs(ev);
                    object[]          list    = { this, args };
                    VixenEventHandler handler = new VixenEventHandler(PostVixenEvent);
                    Trace("Canvas3D:Event " + name + "\n");
                    Invoke(handler, list);
                }
                catch (Exception ex)
                {
                    LogError("exception in event loop " + ex.Message);
                }
            }
            if (SharedWorld.Get() != null)
            {
                SharedWorld.Get().Stop();
            }
        }
Exemple #2
0
        /*!
         * Shuts down 3D processing and releases all 3D resources.
         * This routine is called automatically when the window closes.
         */
        public virtual void StopVixen()
        {
            SharedWorld world = SharedWorld.Get();

            if (world != null)
            {
                Scene scene = world.GetScene();

                if (scene != null)
                {
                    scene.Window = 0;
                }
                world.StopEvents();
                if (UsePhysics)
                {
                    Physics.Shutdown();
                }
            }
        }
Exemple #3
0
        /*!
         * Routes a mouse event from this window to Vixen.
         * Any Vixen objects which observe Event.MOUSE will get these events.
         * If DispatchMouseEvents is false, this functionality is disabled.
         * @see DispatchMouseEvents
         */
        private void DispatchMouse(MouseEventArgs e)
        {
            int         buttons   = 0;
            Keys        modifiers = Control.ModifierKeys;
            SharedWorld world     = SharedWorld.Get();
            Scene       scene     = SharedWorld.MainScene;

            if ((scene == null) || (world == null) || !world.IsRunning())
            {
                return;
            }
            if (!DispatchMouseEvents)
            {
                return;
            }
            if ((e.Button & MouseButtons.Left) != 0)
            {
                buttons |= MouseEvent.LEFT;
            }
            if ((e.Button & MouseButtons.Right) != 0)
            {
                buttons |= MouseEvent.RIGHT;
            }
            if ((e.Button & MouseButtons.Middle) != 0)
            {
                buttons |= MouseEvent.MIDDLE;
            }
            if ((modifiers & Keys.Control) != 0)
            {
                buttons |= MouseEvent.CONTROL;
            }
            if ((modifiers & Keys.Shift) != 0)
            {
                buttons |= MouseEvent.SHIFT;
            }
            world.OnMouse(e.X, e.Y, buttons, 0);
            OnMouse((float)e.X, (float)e.Y, buttons, 0);
        }
Exemple #4
0
        /*!
         * Start up Vixen 3D display and event processing.
         * This function should not be called until the
         * underlying Window has been created and the
         * OS window handle is available. Vixen will display
         * the 3D content in this window.
         */
        public virtual bool RunVixen()
        {
            SharedWorld world        = SharedWorld.Get();
            IntPtr      windowHandle = Handle;
            Scene       scene        = null;

            try
            {
                if (windowHandle == null)
                {
                    LogError("Cannot get window handle for parent window");
                    return(false);
                }
                if ((world != null) && world.IsRunning())
                {
                    return(false);
                }
                //world.SetDebugLevel(1);
                world.Run((uint)windowHandle);
            }
            catch (Exception ex)
            {
                LogError("exception starting 3D  " + ex.Message);
            }
            if (world.IsRunning())
            {
                ThreadStart eventloop = new ThreadStart(EventLoop);
                Thread      thread    = new Thread(eventloop);
                bool        loadasync = World.DoAsyncLoad;

                if (MediaDir != null)
                {
                    world.SetMediaDir(MediaDir);
                }
                if (ContentFile != null)
                {
                    world.FileName = GetMediaPath(ContentFile);
                }
                else
                {
                    loadasync = false;
                }
                thread.Start();
                if (!loadasync)
                {
                    try
                    {
                        scene = MakeScene();
                        if (scene != null)
                        {
                            world.SetScene(scene);
                        }
                    }
                    catch (Exception ex)
                    {
                        SharedWorld.LogError("exception making initial scene " + ex.Message);
                    }
                }
                scene = world.GetScene();
                if (scene != null)
                {
                    scene.OnResize();
                }
                return(true);
            }
            return(false);
        }