private bool _Play(int startTime, int endTime)
 {
     try {
         if (!IsPlaying)
         {
             _programExecutor.Play(startTime, endTime);
         }
         else if (IsPaused)
         {
             // Paused, must be resumed.
             _programExecutor.Resume();
         }
         return(true);
     } catch (Exception ex) {
         Server.Logging.Error(ex);
         return(false);
     }
 }
Exemple #2
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 protected override bool _OnPlay(TimeSpan startTime, TimeSpan endTime)
 {
     _programExecutor.Play(startTime, endTime);
     return(true);
 }