void HandleTrigger(ButtonStage buttonStage, Vector2 axis) { if (SwitchModeScript.currentMode == DualCameraDisplayMode.MIX) { switch (buttonStage) { case ButtonStage.PressDown: EffectsScript.GenerateEffectBall(); attachPointCanvas.SetActive(false); isTriggerDown = true; break; case ButtonStage.PressUp: EffectsScript.HideEffectBall(); attachPointCanvas.SetActive(true); isTriggerDown = false; break; } } }