public virtual void WorldBroadcast(string message, params object[] args) { var text = String.Format(message, args); switch (Options.Broadcasts.World.Mode) { case PvPBattleWorldBroadcastMode.Notify: { foreach (var pm in GetWorldBroadcastList()) { pm.SendNotification(text, true, 0.5, 10.0); } } break; case PvPBattleWorldBroadcastMode.Broadcast: { Packet p = new AsciiMessage( Server.Serial.MinusOne, -1, MessageType.Regular, Options.Broadcasts.World.MessageHue, 3, "System", text); p.Acquire(); foreach (var pm in GetWorldBroadcastList()) { pm.Send(p); } p.Release(); NetState.FlushAll(); } break; case PvPBattleWorldBroadcastMode.TownCrier: { foreach (var tc in TownCrier.Instances) { tc.PublicOverheadMessage( MessageType.Yell, Options.Broadcasts.World.MessageHue, true, String.Format(message, args)); } } break; default: return; } AutoPvP.InvokeBattleWorldBroadcast(this, text); }