public MainMenu() { world.curTime = 100500; world.player.Health.Value -= 100500; for (int i = 0; i < 300; i++) { world.Update(0.2); } var b = new Button("PLAY", 0); b.Action = () => StateManager.PushState(new Test()); buttons.Add(b); b = new Button("exit", -3); b.Action = () => StateManager.Close(); buttons.Add(b); }
public override void Update(double dt) { base.Update(dt); world.Update(dt); }