public Cell(Cell Cell_)
 {
     this.position    = Cell_.position;
     this.type        = Cell_.type;
     this.temperature = Cell_.temperature;
     this.color       = Cell_.color;
 }
        public Cell(_Point position, CellType type)
        {
            this.position = position;
            this.type     = type;

            if (type == CellType.ColdSource)
            {
                temperature = Color_Mapper.minValue;
            }
            else if (type == CellType.HeatSource)
            {
                temperature = Color_Mapper.maxValue;
            }
            else if (type != CellType.Block)
            {
                temperature = (Color_Mapper.minValue + Color_Mapper.maxValue) / 2;
            }
        }