public ContactBufferElement(int colliderId, CollisionEventData collEvent) { CollisionEvent = collEvent; ColliderId = colliderId; ColliderEntity = Entity.Null; }
public ContactBufferElement(Entity colliderEntity, CollisionEventData collEvent) { CollisionEvent = collEvent; ColliderId = -1; ColliderEntity = colliderEntity; }
private static void SaveCollisions(ref CollisionEventData collEvent, ref CollisionEventData newCollEvent, ref DynamicBuffer <ContactBufferElement> contacts, in Entity ballEntity, float newTime)