public EyeRect(FaceRect parent, Rectangle rect) : base(rect) { Parent = parent; }
public abstract void Apply(FaceRect face, ScreenProperties screen);
public override void Apply(FaceRect face, ScreenProperties screen) { face.GazeInfo.Vector = Apply(face.GazeInfo.Vector); face.GazeInfo.UpdateScreenPoint(face, screen); }
public CalibratingPushData(FaceRect face) { Face = face; }