}//shows user interactions with pet static void Tick(Pet playerPet, User Player) { int gamePlayMenuOption; //Creates Timer while (playerPet.OverallHealth > 2) { GamePlayValues(playerPet); GamePlayMenu(playerPet); gamePlayMenuOption = int.Parse(Console.ReadLine()); if (gamePlayMenuOption == 1) { playerPet.PetFeed(); playerPet.PetOverall(); Console.Clear(); } else if (gamePlayMenuOption == 2) { playerPet.PetLove(); playerPet.PetOverall(); Console.Clear(); } else if (gamePlayMenuOption == 3) { playerPet.PetPlay(); playerPet.PetOverall(); Console.Clear(); } else if (gamePlayMenuOption == 4) { playerPet.PetWater(); playerPet.PetOverall(); Console.Clear(); } else if (gamePlayMenuOption == 5) { playerPet.PetPotty(); playerPet.PetOverall(); Console.Clear(); } else { Console.WriteLine("I'm sorry, that was an invalid option.\nPress any key to try again."); Console.ReadKey(); Console.Clear(); } } }//takes user through the gameplay