/// <summary> /// Deprecated Method for adding a new object to the VC_Achievement EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToVC_Achievement(VC_Achievement vC_Achievement) { base.AddObject("VC_Achievement", vC_Achievement); }
/// <summary> /// Create a new VC_Achievement object. /// </summary> /// <param name="achievement_Id">Initial value of the Achievement_Id property.</param> /// <param name="areaofstudy_Id">Initial value of the Areaofstudy_Id property.</param> /// <param name="user_Id">Initial value of the User_Id property.</param> /// <param name="achievementType">Initial value of the AchievementType property.</param> /// <param name="created_TS">Initial value of the Created_TS property.</param> /// <param name="updated_TS">Initial value of the Updated_TS property.</param> public static VC_Achievement CreateVC_Achievement(global::System.Int32 achievement_Id, global::System.Int32 areaofstudy_Id, global::System.Int32 user_Id, global::System.Int32 achievementType, global::System.DateTime created_TS, global::System.DateTime updated_TS) { VC_Achievement vC_Achievement = new VC_Achievement(); vC_Achievement.Achievement_Id = achievement_Id; vC_Achievement.Areaofstudy_Id = areaofstudy_Id; vC_Achievement.User_Id = user_Id; vC_Achievement.AchievementType = achievementType; vC_Achievement.Created_TS = created_TS; vC_Achievement.Updated_TS = updated_TS; return vC_Achievement; }