Exemple #1
0
        public Sleep(GOAPAgent agent, Game game, Thing thing, Movement movement, Villager villager, Needs needs) : base(agent, game)
        {
            _thing    = thing;
            _movement = movement;
            _villager = villager;
            _needs    = needs;

            Goal = GOAPGoal.Goal.IS_RESTED;

            Preconditions.Add(GOAPAction.Effect.IS_RESTED, false);
            Preconditions.Add(GOAPAction.Effect.HAS_THING, TypeOfThing.None);

            Effects.Add(GOAPAction.Effect.IS_RESTED, true);
        }
Exemple #2
0
 public LeaveVillage(GOAPAgent agent, Game game, Movement movement, Thing thing, Villager villager) : base(agent, game, movement)
 {
     _thing          = thing;
     _villager       = villager;
     _villageManager = MonoBehaviour.FindObjectOfType <VillageManager>();
 }