//Constructor public UnitView(Model.GameModel m_gameModel, Camera a_camera, SmokeSystem m_smokeSystem, AnimationSystem a_animationSystem, GraphicsDevice a_graphicsDevice) { this.m_gameModel = m_gameModel; this.m_smokeSystem = m_smokeSystem; this.m_animationSystem = a_animationSystem; this.m_camera = a_camera; }
//Constructor public GameView(Model.GameModel a_gameModel, InputHandler a_inputHandler, SpriteBatch a_spriteBatch, GraphicsDevice a_graphicsDevice) { this.m_smokeSystem = new SmokeSystem(); this.m_animationSystem = new AnimationSystem(a_spriteBatch); this.m_gameModel = a_gameModel; this.m_spriteBatch = a_spriteBatch; this.m_graphicsDevice = a_graphicsDevice; this.m_inputHandler = a_inputHandler; this.m_camera = new Camera(a_graphicsDevice, a_gameModel); this.m_graphicView = new GraphicView(a_graphicsDevice, m_camera); this.m_unitView = new UnitView(m_gameModel, m_camera, m_smokeSystem, m_animationSystem, a_graphicsDevice); this.m_uIView = new UIView(m_gameModel, m_camera, m_animationSystem); this.m_itemView = new ItemView(m_gameModel, m_camera, m_animationSystem); }