public void Remove()
        {
            try
            {
                GamesContext context = new GamesContext();

                context.Entry(this).State = System.Data.Entity.EntityState.Deleted;
                context.SaveChanges();
            }
            catch (Exception)
            {
                throw;
            }
        }
        internal static List <Videogames> Getranking()
        {
            List <Videogames> games   = new List <Videogames>();
            GamesContext      context = new GamesContext();

            try
            {
                games = context.Videogames.OrderByDescending(x => x.score).ToList();
            }
            catch (Exception)
            {
                throw;
            }
            return(games);
        }
        public static List <Videogames> GetGames()
        {
            List <Videogames> games   = new List <Videogames>();
            GamesContext      context = new GamesContext();

            try
            {
                games = context.Videogames.OrderBy(x => x.name).ToList();
            }
            catch (Exception)
            {
                throw;
            }
            return(games);
        }
        // VER
        internal static Videogames GetGame(int id)
        {
            Videogames game = null;

            try
            {
                GamesContext Context = new GamesContext();
                game = Context.Videogames.Where(x => x.id == id).SingleOrDefault();
            }
            catch (Exception)
            {
                throw;
            }
            return(game);
        }
        //SAVE

        public void Save()
        {
            bool create = this.id == 0;

            try
            {
                GamesContext context = new GamesContext();
                if (create)
                {
                    context.Entry(this).State = System.Data.Entity.EntityState.Added;
                }
                else
                {
                    context.Entry(this).State = System.Data.Entity.EntityState.Modified;
                }

                context.SaveChanges();
            }
            catch (Exception)
            {
                throw;
            }
        }