// Stream #region public static bool MarkedFromStream(Stream stream) { #if DBG string status = "Began"; #endif try { if (stream.Length == 0) { #if DBG Log("Save stream is empty"); #endif return(false); } var data = Load.ObjectFromStream <Dictionary <int, string> >(stream); #if DBG status = "Loaded marked from stream"; #endif var markers = UnityObject.FindObjectsOfType <FSMarker>(); if (OnBeganLoadingMarked != null) { OnBeganLoadingMarked(data); } for (int i = 0; i < markers.Length; i++) { var marked = markers[i]; int id = marked.GetPersistentId(); string serializedState; if (!data.TryGetValue(id, out serializedState)) { continue; } #if DBG status = "Loading " + marked.name; #endif var bytes = serializedState.GetBytes(); using (var memory = new MemoryStream(bytes)) Load.GameObjectFromStream(memory, marked.gameObject); } if (OnFinishedLoadingMarked != null) { OnFinishedLoadingMarked(data); } return(true); } catch (Exception e) { #if DBG Log(string.Format("Error ({0}) {1}", status, e.Message)); #else Log("Error loading: " + e.Message); #endif return(false); } }
public static void LoadFromMemory(this Component into, byte[] bytes) { Load.ComponentFromMemory(bytes, into); }
public static void LoadFromMemory(this GameObject into, byte[] bytes) { Load.GameObjectFromMemory(bytes, into); }
public static void LoadFromStream(this GameObject into, Stream stream) { Load.GameObjectFromStream(stream, into); }
public static void LoadHierarchyFromStream(this GameObject into, Stream stream) { Load.HierarchyFromStream(stream, into); }