Exemple #1
0
        public void Choose(GridButton button)
        {
            // Store if the operand is chosen
            if (button.GetNumber() == "+" || button.GetNumber() == "-" || button.GetNumber() == "*" || button.GetNumber() == "/")
            {
                Operand.text    = button.GetNumber();
                SelectedOperand = button;
            }
            else
            {
                // Store the first number if its empty
                if (Selected1 == null)
                {
                    Value1.text = button.GetNumber();
                    Selected1   = button;
                }
                // Store the second number if its empty
                else if (Selected2 == null)
                {
                    Value2.text = button.GetNumber();
                    Selected2   = button;
                }
            }

            // If all required button is not empty, check the result
            if (Selected1 != null && Selected2 != null && SelectedOperand != null)
            {
                StartCoroutine(CheckResult());
            }
        }
Exemple #2
0
        IEnumerator CheckResult()
        {
            int result = 0;

            switch (SelectedOperand.GetNumber())
            {
            case "+":
                result = int.Parse(Selected1.GetNumber()) + int.Parse(Selected2.GetNumber());
                break;

            case "-":
                result = int.Parse(Selected1.GetNumber()) - int.Parse(Selected2.GetNumber());
                break;

            case "*":
                result = int.Parse(Selected1.GetNumber()) * int.Parse(Selected2.GetNumber());
                break;

            case "/":
                result = int.Parse(Selected1.GetNumber()) / int.Parse(Selected2.GetNumber());
                break;
            }

            Result.text = result.ToString();
            //StatsManager.instance.SaveStats(StatsType.FailedCount);

            // Check if there is a corret answer for answer button in the grids and check for the win condition each time player answered correctly
            foreach (GridButton button in buttons)
            {
                int n;
                int.TryParse(button.GetNumber(), out n);
                if (n == result && button.GetIsAnswer() && !button.GetAnswered())
                {
                    //StatsManager.instance.SaveStats(StatsType.SuccessCount);
                    //StatsManager.instance.SaveStats(StatsType.FailedCount, 1, false);
                    SelectedResult = button;
                    Selected1.SetAnswered(true);
                    Selected2.SetAnswered(true);
                    SelectedOperand.SetAnswered(true);
                    SelectedResult.SetAnswered(true);
                    Selected1       = null;
                    Selected2       = null;
                    SelectedOperand = null;
                    SelectedResult  = null;
                    Value1.text     = "_";
                    Value2.text     = "_";
                    Operand.text    = "_";
                    Result.text     = "_";
                    yield return(new WaitForSeconds(1.0f));

                    CheckWin();
                    break;
                }
            }
        }
Exemple #3
0
 public void Cancel(GridButton button)
 {
     // Reset the text and remove from our stored button
     Result.text = "_";
     if (button == Selected1)
     {
         Selected1   = null;
         Value1.text = "_";
     }
     else if (button == Selected2)
     {
         Selected2   = null;
         Value2.text = "_";
     }
     else if (button = SelectedOperand)
     {
         SelectedOperand = null;
         Operand.text    = "_";
     }
 }