public bool TryDropEquipment(ThingWithComps eq, out ThingWithComps resultingEq, IntVec3 pos, bool forbid = true)
        {
            bool result;

            if (!pos.IsValid)
            {
                Log.Error(string.Concat(new object[]
                {
                    this.pawn,
                    " tried to drop ",
                    eq,
                    " at invalid cell."
                }), false);
                resultingEq = null;
                result      = false;
            }
            else if (this.equipment.TryDrop(eq, pos, this.pawn.MapHeld, ThingPlaceMode.Near, out resultingEq, null, null))
            {
                if (resultingEq != null)
                {
                    resultingEq.SetForbidden(forbid, false);
                }
                result = true;
            }
            else
            {
                result = false;
            }
            return(result);
        }
Exemple #2
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 public bool TryDropEquipment(ThingWithComps eq, out ThingWithComps resultingEq, IntVec3 pos, bool forbid = true)
 {
     if (!pos.IsValid)
     {
         Log.Error(this.pawn + " tried to drop " + eq + " at invalid cell.");
         resultingEq = null;
         return(false);
     }
     if (this.equipment.TryDrop((Thing)eq, pos, this.pawn.MapHeld, ThingPlaceMode.Near, out resultingEq, (Action <ThingWithComps, int>)null))
     {
         if (resultingEq != null)
         {
             resultingEq.SetForbidden(forbid, false);
         }
         return(true);
     }
     return(false);
 }
Exemple #3
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 public void MakeRoomFor(ThingWithComps eq)
 {
     if (eq.def.equipmentType == EquipmentType.Primary && this.Primary != null)
     {
         ThingWithComps thingWithComps = default(ThingWithComps);
         if (this.TryDropEquipment(this.Primary, out thingWithComps, this.pawn.Position, true))
         {
             if (thingWithComps != null)
             {
                 thingWithComps.SetForbidden(false, true);
             }
         }
         else
         {
             Log.Error(this.pawn + " couldn't make room for equipment " + eq);
         }
     }
 }