public void DebugDraw() { if (this.map != Find.CurrentMap) { return; } if (DebugViewSettings.drawRegionTraversal) { CellRect currentViewRect = Find.CameraDriver.CurrentViewRect; currentViewRect.ClipInsideMap(this.map); foreach (IntVec3 c in currentViewRect) { Region validRegionAt = this.GetValidRegionAt(c); if (validRegionAt != null && !this.drawnRegions.Contains(validRegionAt)) { validRegionAt.DebugDraw(); this.drawnRegions.Add(validRegionAt); } } this.drawnRegions.Clear(); } IntVec3 intVec = UI.MouseCell(); if (intVec.InBounds(this.map)) { if (DebugViewSettings.drawRooms) { Room room = intVec.GetRoom(this.map, RegionType.Set_All); if (room != null) { room.DebugDraw(); } } if (DebugViewSettings.drawRoomGroups) { RoomGroup roomGroup = intVec.GetRoomGroup(this.map); if (roomGroup != null) { roomGroup.DebugDraw(); } } if (DebugViewSettings.drawRegions || DebugViewSettings.drawRegionLinks || DebugViewSettings.drawRegionThings) { Region regionAt_NoRebuild_InvalidAllowed = this.GetRegionAt_NoRebuild_InvalidAllowed(intVec); if (regionAt_NoRebuild_InvalidAllowed != null) { regionAt_NoRebuild_InvalidAllowed.DebugDrawMouseover(); } } } }
public void DebugDraw() { if (map != Find.CurrentMap) { return; } if (DebugViewSettings.drawRegionTraversal) { CellRect currentViewRect = Find.CameraDriver.CurrentViewRect; currentViewRect.ClipInsideMap(map); foreach (IntVec3 item in currentViewRect) { Region validRegionAt = GetValidRegionAt(item); if (validRegionAt != null && !drawnRegions.Contains(validRegionAt)) { validRegionAt.DebugDraw(); drawnRegions.Add(validRegionAt); } } drawnRegions.Clear(); } IntVec3 intVec = UI.MouseCell(); if (intVec.InBounds(map)) { if (DebugViewSettings.drawRooms) { intVec.GetRoom(map, RegionType.Set_All)?.DebugDraw(); } if (DebugViewSettings.drawRoomGroups) { intVec.GetRoomGroup(map)?.DebugDraw(); } if (DebugViewSettings.drawRegions || DebugViewSettings.drawRegionLinks || DebugViewSettings.drawRegionThings) { GetRegionAt_NoRebuild_InvalidAllowed(intVec)?.DebugDrawMouseover(); } } }