private bool IsGoodExitCell(IntVec3 cell)
        {
            if (!cell.CanBeSeenOver(this.map))
            {
                return(false);
            }
            int num = GenRadial.NumCellsInRadius(2f);

            for (int i = 0; i < num; i++)
            {
                IntVec3 intVec = cell + GenRadial.RadialPattern[i];
                if (intVec.InBounds(this.map) && intVec.OnEdge(this.map) && intVec.CanBeSeenOverFast(this.map) && GenSight.LineOfSight(cell, intVec, this.map, false, null, 0, 0))
                {
                    return(true);
                }
            }
            return(false);
        }