private void CalculateOldInjuryDamageThreshold(Pawn pawn, Hediff_Injury injury) { HediffCompProperties_GetsOld hediffCompProperties_GetsOld = injury.def.CompProps <HediffCompProperties_GetsOld>(); if (hediffCompProperties_GetsOld != null && !injury.Part.def.IsSolid(injury.Part, pawn.health.hediffSet.hediffs) && !pawn.health.hediffSet.PartOrAnyAncestorHasDirectlyAddedParts(injury.Part) && !injury.IsOld() && !(injury.Part.def.oldInjuryBaseChance < 9.9999997473787516E-06)) { bool isDelicate = injury.Part.def.IsDelicate; if ((!(Rand.Value <= injury.Part.def.oldInjuryBaseChance * hediffCompProperties_GetsOld.becomeOldChance) || !(injury.Severity >= injury.Part.def.GetMaxHealth(pawn) * 0.25) || !(injury.Severity >= 7.0)) && !isDelicate) { return; } HediffComp_GetsOld hediffComp_GetsOld = injury.TryGetComp <HediffComp_GetsOld>(); float num = 1f; float num2 = (float)(injury.Severity / 2.0); if (num <= num2) { hediffComp_GetsOld.oldDamageThreshold = Rand.Range(num, num2); } if (isDelicate) { hediffComp_GetsOld.oldDamageThreshold = injury.Severity; hediffComp_GetsOld.IsOld = true; } } }
private void CalculateOldInjuryDamageThreshold(Pawn pawn, Hediff_Injury injury) { HediffCompProperties_GetsOld hediffCompProperties_GetsOld = injury.def.CompProps <HediffCompProperties_GetsOld>(); if (hediffCompProperties_GetsOld == null) { return; } if (injury.Part.def.IsSolid(injury.Part, pawn.health.hediffSet.hediffs) || pawn.health.hediffSet.PartOrAnyAncestorHasDirectlyAddedParts(injury.Part) || injury.IsOld() || injury.Part.def.oldInjuryBaseChance < 1E-05f) { return; } bool isDelicate = injury.Part.def.IsDelicate; if ((Rand.Value <= injury.Part.def.oldInjuryBaseChance * hediffCompProperties_GetsOld.becomeOldChance && injury.Severity >= injury.Part.def.GetMaxHealth(pawn) * 0.25f && injury.Severity >= 7f) || isDelicate) { HediffComp_GetsOld hediffComp_GetsOld = injury.TryGetComp <HediffComp_GetsOld>(); float num = 1f; float num2 = injury.Severity / 2f; if (num <= num2) { hediffComp_GetsOld.oldDamageThreshold = Rand.Range(num, num2); } if (isDelicate) { hediffComp_GetsOld.oldDamageThreshold = injury.Severity; hediffComp_GetsOld.IsOld = true; } } }
protected float FinalizeAndAddInjury(Pawn pawn, float totalDamage, DamageInfo dinfo, ref DamageResult result) { if (pawn.health.hediffSet.PartIsMissing(dinfo.HitPart)) { return(0f); } HediffDef hediffDefFromDamage = HealthUtility.GetHediffDefFromDamage(dinfo.Def, pawn, dinfo.HitPart); Hediff_Injury hediff_Injury = (Hediff_Injury)HediffMaker.MakeHediff(hediffDefFromDamage, pawn, null); hediff_Injury.Part = dinfo.HitPart; hediff_Injury.source = dinfo.Weapon; hediff_Injury.sourceBodyPartGroup = dinfo.WeaponBodyPartGroup; hediff_Injury.sourceHediffDef = dinfo.WeaponLinkedHediff; hediff_Injury.Severity = totalDamage; if (dinfo.InstantOldInjury) { HediffComp_GetsOld hediffComp_GetsOld = hediff_Injury.TryGetComp <HediffComp_GetsOld>(); if (hediffComp_GetsOld != null) { hediffComp_GetsOld.IsOld = true; } else { Log.Error("Tried to create instant old injury on Hediff without a GetsOld comp: " + hediffDefFromDamage + " on " + pawn); } } return(this.FinalizeAndAddInjury(pawn, hediff_Injury, dinfo, ref result)); }
public static bool IsOld(this Hediff hd) { HediffWithComps hediffWithComps = hd as HediffWithComps; if (hediffWithComps == null) { return(false); } HediffComp_GetsOld hediffComp_GetsOld = hediffWithComps.TryGetComp <HediffComp_GetsOld>(); return(hediffComp_GetsOld != null && hediffComp_GetsOld.IsOld); }