Exemple #1
0
        protected float ReduceDamageToPreserveOutsideParts(float postArmorDamage, DamageInfo dinfo, Pawn pawn)
        {
            float result;

            if (!DamageWorker_AddInjury.ShouldReduceDamageToPreservePart(dinfo.HitPart))
            {
                result = postArmorDamage;
            }
            else
            {
                float partHealth = pawn.health.hediffSet.GetPartHealth(dinfo.HitPart);
                if (postArmorDamage < partHealth)
                {
                    result = postArmorDamage;
                }
                else
                {
                    float maxHealth = dinfo.HitPart.def.GetMaxHealth(pawn);
                    float num       = postArmorDamage - partHealth;
                    float x         = num / maxHealth;
                    float num2      = DamageWorker_AddInjury.PartBlowOffChancePerOverkillDamagePercent.Evaluate(x);
                    if (Rand.Value < num2)
                    {
                        result = postArmorDamage;
                    }
                    else
                    {
                        postArmorDamage = (result = partHealth - 1f);
                    }
                }
            }
            return(result);
        }
Exemple #2
0
 protected float ReduceDamageToPreserveOutsideParts(float postArmorDamage, DamageInfo dinfo, Pawn pawn)
 {
     if (DamageWorker_AddInjury.ShouldReduceDamageToPreservePart(dinfo.HitPart))
     {
         int num = Mathf.FloorToInt(pawn.health.hediffSet.GetPartHealth(dinfo.HitPart));
         if ((float)num >= 6.0 && postArmorDamage >= (float)num && postArmorDamage < (float)num * 1.8999999761581421)
         {
             postArmorDamage = (float)(num - 1);
         }
     }
     return(postArmorDamage);
 }
Exemple #3
0
        protected float ReduceDamageToPreserveOutsideParts(float postArmorDamage, DamageInfo dinfo, Pawn pawn)
        {
            if (!DamageWorker_AddInjury.ShouldReduceDamageToPreservePart(dinfo.HitPart))
            {
                return(postArmorDamage);
            }
            float partHealth = pawn.health.hediffSet.GetPartHealth(dinfo.HitPart);

            if (postArmorDamage < partHealth)
            {
                return(postArmorDamage);
            }
            float maxHealth = dinfo.HitPart.def.GetMaxHealth(pawn);
            float num       = postArmorDamage - partHealth;
            float f         = num / maxHealth;
            float chance    = this.def.overkillPctToDestroyPart.InverseLerpThroughRange(f);

            if (Rand.Chance(chance))
            {
                return(postArmorDamage);
            }
            return(postArmorDamage = partHealth - 1f);
        }
Exemple #4
0
        public static float CalculatePartEfficiency(HediffSet diffSet, BodyPartRecord part, bool ignoreAddedParts = false, List <CapacityImpactor> impactors = null)
        {
            BodyPartRecord rec;

            for (rec = part.parent; rec != null; rec = rec.parent)
            {
                if (diffSet.HasDirectlyAddedPartFor(rec))
                {
                    Hediff_AddedPart hediff_AddedPart = (from x in diffSet.GetHediffs <Hediff_AddedPart>()
                                                         where x.Part == rec
                                                         select x).First();
                    impactors?.Add(new CapacityImpactorHediff
                    {
                        hediff = hediff_AddedPart
                    });
                    return(hediff_AddedPart.def.addedPartProps.partEfficiency);
                }
            }
            if (part.parent != null && diffSet.PartIsMissing(part.parent))
            {
                return(0f);
            }
            float num = 1f;

            if (!ignoreAddedParts)
            {
                for (int i = 0; i < diffSet.hediffs.Count; i++)
                {
                    Hediff_AddedPart hediff_AddedPart2 = diffSet.hediffs[i] as Hediff_AddedPart;
                    if (hediff_AddedPart2 != null && hediff_AddedPart2.Part == part)
                    {
                        num *= hediff_AddedPart2.def.addedPartProps.partEfficiency;
                        if (hediff_AddedPart2.def.addedPartProps.partEfficiency != 1f)
                        {
                            impactors?.Add(new CapacityImpactorHediff
                            {
                                hediff = hediff_AddedPart2
                            });
                        }
                    }
                }
            }
            float b    = -1f;
            float num2 = 0f;
            bool  flag = false;

            for (int j = 0; j < diffSet.hediffs.Count; j++)
            {
                if (diffSet.hediffs[j].Part == part && diffSet.hediffs[j].CurStage != null)
                {
                    HediffStage curStage = diffSet.hediffs[j].CurStage;
                    num2 += curStage.partEfficiencyOffset;
                    flag |= curStage.partIgnoreMissingHP;
                    if (curStage.partEfficiencyOffset != 0f && curStage.becomeVisible)
                    {
                        impactors?.Add(new CapacityImpactorHediff
                        {
                            hediff = diffSet.hediffs[j]
                        });
                    }
                }
            }
            if (!flag)
            {
                float num3 = diffSet.GetPartHealth(part) / part.def.GetMaxHealth(diffSet.pawn);
                if (num3 != 1f)
                {
                    if (DamageWorker_AddInjury.ShouldReduceDamageToPreservePart(part))
                    {
                        num3 = Mathf.InverseLerp(0.1f, 1f, num3);
                    }
                    impactors?.Add(new CapacityImpactorBodyPartHealth
                    {
                        bodyPart = part
                    });
                    num *= num3;
                }
            }
            num += num2;
            if (num > 0.0001f)
            {
                num = Mathf.Max(num, b);
            }
            return(Mathf.Max(num, 0f));
        }