Exemple #1
0
        private bool ContainsPathCostIgnoreRepeater(IntVec3 c)
        {
            List <Thing> list = this.map.thingGrid.ThingsListAt(c);

            for (int i = 0; i < list.Count; i++)
            {
                if (PathGrid.IsPathCostIgnoreRepeater(list[i].def))
                {
                    return(true);
                }
            }
            return(false);
        }
Exemple #2
0
        public static void ThingPathCostsIgnoreRepeaters()
        {
            StringBuilder stringBuilder = new StringBuilder();

            stringBuilder.AppendLine("===============PATH COST IGNORE REPEATERS==============");
            foreach (ThingDef current in DefDatabase <ThingDef> .AllDefs)
            {
                if (PathGrid.IsPathCostIgnoreRepeater(current) && current.passability != Traversability.Impassable)
                {
                    stringBuilder.AppendLine(current.defName + " " + current.pathCost);
                }
            }
            stringBuilder.AppendLine("===============NON-PATH COST IGNORE REPEATERS that are buildings with >0 pathCost ==============");
            foreach (ThingDef current2 in DefDatabase <ThingDef> .AllDefs)
            {
                if (!PathGrid.IsPathCostIgnoreRepeater(current2) && current2.passability != Traversability.Impassable && current2.category == ThingCategory.Building && current2.pathCost > 0)
                {
                    stringBuilder.AppendLine(current2.defName + " " + current2.pathCost);
                }
            }
            Log.Message(stringBuilder.ToString(), false);
        }
Exemple #3
0
        public int CalculatedCostAt(IntVec3 c, bool perceivedStatic, IntVec3 prevCell)
        {
            bool       flag       = false;
            TerrainDef terrainDef = this.map.terrainGrid.TerrainAt(c);

            if (terrainDef == null || terrainDef.passability == Traversability.Impassable)
            {
                return(10000);
            }
            int          num  = terrainDef.pathCost;
            List <Thing> list = this.map.thingGrid.ThingsListAt(c);

            for (int i = 0; i < list.Count; i++)
            {
                Thing thing = list[i];
                if (thing.def.passability == Traversability.Impassable)
                {
                    return(10000);
                }
                if (!PathGrid.IsPathCostIgnoreRepeater(thing.def) || !prevCell.IsValid || !this.ContainsPathCostIgnoreRepeater(prevCell))
                {
                    int pathCost = thing.def.pathCost;
                    if (pathCost > num)
                    {
                        num = pathCost;
                    }
                }
                if (thing is Building_Door && prevCell.IsValid)
                {
                    Building edifice = prevCell.GetEdifice(this.map);
                    if (edifice != null && edifice is Building_Door)
                    {
                        flag = true;
                    }
                }
            }
            int num2 = SnowUtility.MovementTicksAddOn(this.map.snowGrid.GetCategory(c));

            if (num2 > num)
            {
                num = num2;
            }
            if (flag)
            {
                num += 45;
            }
            if (perceivedStatic)
            {
                for (int j = 0; j < 9; j++)
                {
                    IntVec3 b  = GenAdj.AdjacentCellsAndInside[j];
                    IntVec3 c2 = c + b;
                    if (c2.InBounds(this.map))
                    {
                        Fire fire = null;
                        list = this.map.thingGrid.ThingsListAtFast(c2);
                        for (int k = 0; k < list.Count; k++)
                        {
                            fire = (list[k] as Fire);
                            if (fire != null)
                            {
                                break;
                            }
                        }
                        if (fire != null && fire.parent == null)
                        {
                            if (b.x == 0 && b.z == 0)
                            {
                                num += 1000;
                            }
                            else
                            {
                                num += 150;
                            }
                        }
                    }
                }
            }
            return(num);
        }
Exemple #4
0
        public int CalculatedCostAt(IntVec3 c, bool perceivedStatic, IntVec3 prevCell)
        {
            int        num        = 0;
            TerrainDef terrainDef = this.map.terrainGrid.TerrainAt(c);

            num = ((terrainDef != null && terrainDef.passability != Traversability.Impassable) ? (num + terrainDef.pathCost) : 10000);
            int num2 = SnowUtility.MovementTicksAddOn(this.map.snowGrid.GetCategory(c));

            num += num2;
            List <Thing> list = this.map.thingGrid.ThingsListAt(c);

            for (int i = 0; i < list.Count; i++)
            {
                Thing thing = list[i];
                if (thing.def.passability == Traversability.Impassable)
                {
                    return(10000);
                }
                if (!PathGrid.IsPathCostIgnoreRepeater(thing.def) || !prevCell.IsValid || !this.ContainsPathCostIgnoreRepeater(prevCell))
                {
                    num += thing.def.pathCost;
                }
                if (prevCell.IsValid && thing is Building_Door)
                {
                    Building edifice = prevCell.GetEdifice(this.map);
                    if (edifice != null && edifice is Building_Door)
                    {
                        num += 45;
                    }
                }
            }
            if (perceivedStatic)
            {
                for (int j = 0; j < 9; j++)
                {
                    IntVec3 b  = GenAdj.AdjacentCellsAndInside[j];
                    IntVec3 c2 = c + b;
                    if (c2.InBounds(this.map))
                    {
                        Fire fire = null;
                        list = this.map.thingGrid.ThingsListAtFast(c2);
                        int num3 = 0;
                        while (num3 < list.Count)
                        {
                            fire = (list[num3] as Fire);
                            if (fire == null)
                            {
                                num3++;
                                continue;
                            }
                            break;
                        }
                        if (fire != null && fire.parent == null)
                        {
                            num = ((b.x != 0 || b.z != 0) ? (num + 150) : (num + 1000));
                        }
                    }
                }
            }
            return(num);
        }