private void btnReset_Click(object sender, EventArgs e) { VendControl.ReturnChange(); purchasableLight0.TurnOff(); purchasableLight1.TurnOff(); purchasableLight2.TurnOff(); purchasableLight3.TurnOff(); soldOutLight0.TurnOff(); soldOutLight1.TurnOff(); soldOutLight2.TurnOff(); soldOutLight3.TurnOff(); noChangeLight.TurnOff(); coinDispenser10Yen.Clear(); coinDispenser50Yen.Clear(); coinDispenser100Yen.Clear(); coinDispenser500Yen.Clear(); CoinArray[0] = new Coin(COINVALUES[0], NUMCOINS[0], coinDispenser10Yen); CoinArray[1] = new Coin(COINVALUES[1], NUMCOINS[1], coinDispenser50Yen); CoinArray[2] = new Coin(COINVALUES[2], NUMCOINS[2], coinDispenser100Yen); CoinArray[3] = new Coin(COINVALUES[3], NUMCOINS[3], coinDispenser500Yen); BeverageArray[0] = new Beverage(CANPRICES[0], NUMCANS[0], purchasableLight0, soldOutLight0, canDispenser0); BeverageArray[1] = new Beverage(CANPRICES[1], NUMCANS[1], purchasableLight1, soldOutLight1, canDispenser1); BeverageArray[2] = new Beverage(CANPRICES[2], NUMCANS[2], purchasableLight2, soldOutLight2, canDispenser2); BeverageArray[3] = new Beverage(CANPRICES[3], NUMCANS[3], purchasableLight3, soldOutLight3, canDispenser3); VendControl = new VendingControl(CoinArray, BeverageArray, noChangeLight, amountDisplay); updateDebugDisplays(); }
private void Form1_Load(object sender, EventArgs e) { amountDisplay = new AmountDisplay(txtAmount); displayNum10Yen = new DebugDisplay(txtNum10Yen); displayNum50Yen = new DebugDisplay(txtNum50Yen); displayNum100Yen = new DebugDisplay(txtNum100Yen); displayNum500Yen = new DebugDisplay(txtNum500Yen); displayPrice0 = new DebugDisplay(txtPrice0); displayPrice1 = new DebugDisplay(txtPrice1); displayPrice2 = new DebugDisplay(txtPrice2); displayPrice3 = new DebugDisplay(txtPrice3); displayName0 = new DebugDisplay(txtName0); displayName1 = new DebugDisplay(txtName1); displayName2 = new DebugDisplay(txtName2); displayName3 = new DebugDisplay(txtName3); displayNumCans0 = new DebugDisplay(txtNumCan0); displayNumCans1 = new DebugDisplay(txtNumCan1); displayNumCans2 = new DebugDisplay(txtNumCan2); displayNumCans3 = new DebugDisplay(txtNumCan3); soldOutLight0 = new Light(pbxSOLight0, Color.Orange); soldOutLight1 = new Light(pbxSOLight1, Color.Orange); soldOutLight2 = new Light(pbxSOLight2, Color.Orange); soldOutLight3 = new Light(pbxSOLight3, Color.Orange); noChangeLight = new TimerLight(pbxNoChange, Color.Red, timer1); purchasableLight0 = new Light(pbxPurLight0, Color.Aqua); purchasableLight1 = new Light(pbxPurLight1, Color.Aqua); purchasableLight2 = new Light(pbxPurLight2, Color.Aqua); purchasableLight3 = new Light(pbxPurLight3, Color.Aqua); coinDispenser10Yen = new CoinDispenser(txtChange10Yen); coinDispenser50Yen = new CoinDispenser(txtChange50Yen); coinDispenser100Yen = new CoinDispenser(txtChange100Yen); coinDispenser500Yen = new CoinDispenser(txtChange500Yen); // All candispensers share the same output textbox for simulation canDispenser0 = new CanDispenser(txtCanDispenser, CANNAMES[0]); canDispenser1 = new CanDispenser(txtCanDispenser, CANNAMES[1]); canDispenser2 = new CanDispenser(txtCanDispenser, CANNAMES[2]); canDispenser3 = new CanDispenser(txtCanDispenser, CANNAMES[3]); // You must replace the following default constructors with // constructors with arguments (non-default constructors) // to pass (set) the first object that ButtonPressed() will // visit CoinArray[0] = new Coin(COINVALUES[0], NUMCOINS[0], coinDispenser10Yen); CoinArray[1] = new Coin(COINVALUES[1], NUMCOINS[1], coinDispenser50Yen); CoinArray[2] = new Coin(COINVALUES[2], NUMCOINS[2], coinDispenser100Yen); CoinArray[3] = new Coin(COINVALUES[3], NUMCOINS[3], coinDispenser500Yen); BeverageArray[0] = new Beverage(CANPRICES[0], NUMCANS[0], purchasableLight0, soldOutLight0, canDispenser0); BeverageArray[1] = new Beverage(CANPRICES[1], NUMCANS[1], purchasableLight1, soldOutLight1, canDispenser1); BeverageArray[2] = new Beverage(CANPRICES[2], NUMCANS[2], purchasableLight2, soldOutLight2, canDispenser2); BeverageArray[3] = new Beverage(CANPRICES[3], NUMCANS[3], purchasableLight3, soldOutLight3, canDispenser3); VendControl = new VendingControl(CoinArray, BeverageArray, noChangeLight, amountDisplay); //these constructors will take the VendingController object purchaseButton0 = new PurchaseButton(VendControl, 0); purchaseButton1 = new PurchaseButton(VendControl, 1); purchaseButton2 = new PurchaseButton(VendControl, 2); purchaseButton3 = new PurchaseButton(VendControl, 3); // You must replace the following default constructors with // constructors that take armuments to pass the first object that // the CoinInserted() will call //these constructors will take the VendingController object coinInserter10Yen = new CoinInserter(VendControl, 0); coinInserter50Yen = new CoinInserter(VendControl, 1); coinInserter100Yen = new CoinInserter(VendControl, 2); coinInserter500Yen = new CoinInserter(VendControl, 3); coinReturnButton = new CoinReturnButton(VendControl); // Display debug information displayCanPricesAndNames(); #if DEBUG updateDebugDisplays(); #endif }
/// <summary> /// override constructor that sends a pointer to the VendingControl /// </summary> /// <param name="VC"></param> /// <param name="Index"></param> public CoinInserter(VendingControl VC, int Index) { VendControl = VC; CoinIndex = Index; }
/// <summary> /// override constructor that sets the pointer to vendingcontrol and the index associated with the purchase button /// </summary> /// <param name="vc"></param> /// <param name="index"></param> public PurchaseButton(VendingControl vc, int index) { VendControl = vc; buttonIndex = index; }
/// <summary> /// overload constructor that sets a pointer to vending control /// </summary> /// <param name="VC"></param> public CoinReturnButton(VendingControl VC) { VendController = VC; }