/// <summary> /// Beverage Constructor /// </summary> /// <param name="price"></param> /// <param name="quantityAvailable"></param> /// <param name="purchLight"></param> /// <param name="SoldOutLight"></param> /// <param name="canDispenser"></param> public Beverage(int price, int quantityAvailable, Light purchLight, Light SoldOutLight, CanDispenser canDispenser) { this.price = price; this.quantityAvailable = quantityAvailable; this.purchaseableLight = purchLight; this.SoldOutLight = SoldOutLight; this.canDispenser = canDispenser; }
/// <summary> /// Creates a drink type /// </summary> /// <param name="numberOfDrinks">Indicates number of drinks</param> /// <param name="costOfDrink">Indicates price of drink</param> /// <param name="soldOutLight">Indicates whether can is sold out</param> /// <param name="purchasableLight">Indicates whether user can purchase the drink</param> /// <param name="canDispenser">Dispenses cans when purchased</param> public Drink(int numberOfDrinks, int costOfDrink, Light soldOutLight, Light purchasableLight, CanDispenser canDispenser) { this.numberOfDrinks = numberOfDrinks; this.costOfDrink = costOfDrink; this.soldOutLight = soldOutLight; this.purchasableLight = purchasableLight; this.canDispenser = canDispenser; }
/// <summary> /// the constructor for the can /// </summary> /// <param name="pri">price of the can</param> /// <param name="am">amount of cans</param> /// <param name="purLt">the light indicating if the can is purchasable</param> /// <param name="solLt">the light indicating if the can is sold out</param> /// <param name="CD">the can dispenser for the can</param> public Can(int pri, int am, Light purLt, Light solLt, CanDispenser CD) { price = pri; amount = am; purchaseLt = purLt; soldOutLt = solLt; canD = CD; }
public Can(string name, int stock, int price, CanDispenser canDispenser, Light purchaseLight, Light soldOutLight) { this._name = name; this._stock = stock; this._price = price; this._canDispenser = canDispenser; this._purchaseLight = purchaseLight; this._soldoutLight = soldOutLight; }
public Can(Controller c, CanDispenser cd, Light purl, Light sol, int p, int nc) { controller = c; purchasableLight = purl; canDispenser = cd; soldoutLight = sol; price = p; numCans = nc; }
public Can(int p, string n, int c, Light sOL, Light pL, CanDispenser d, DebugDisplay nS) { price = p; name = n; count = c; soldOutLight = sOL; purchaseableLight = pL; dispenser = d; }
public Can(CanDispenser canDispenser, Light purchaseLight, Light soldoutLight, int numCans, string canName, int canPrice) { this.Name = canName; this.Stock = numCans; this.Price = canPrice; this.CanDispenser = canDispenser; this.PurchaseLight = purchaseLight; this.SoldOutLight = soldoutLight; }
public Can(string name, int price, int count, Light purchasableLight, Light soldOutLight, CanDispenser canDispenser, VMControl vm) { this.name = name; this.price = price; this.count = count; this.purchasableLight = purchasableLight; this.soldOutLight = soldOutLight; this.canDispenser = canDispenser; this.vm = vm; }
public Can(int p, int s, string t, Light sol, Light purl, CanDispenser cd, CoinReturnButton c) { price = p; stock = s; type = t; soldOutLight = sol; purchasableLight = purl; canDispense = cd; cr = c; }
public Can(int price, int numCans, string name, CanDispenser canDispenser, VMControl total, Light purchaseLight, Light SoldOutLight) { _price = price; _numCans = numCans; _initCans = numCans; _canName = name; _canDispenser = canDispenser; _total = total; _purchaseLight = purchaseLight; _SoldOutLight = SoldOutLight; }
private void Form1_Load(object sender, EventArgs e) { amountDisplay = new AmountDisplay(txtAmount); displayNum10Yen = new DebugDisplay(txtNum10Yen); displayNum50Yen = new DebugDisplay(txtNum50Yen); displayNum100Yen = new DebugDisplay(txtNum100Yen); displayNum500Yen = new DebugDisplay(txtNum500Yen); displayPrice0 = new DebugDisplay(txtPrice0); displayPrice1 = new DebugDisplay(txtPrice1); displayPrice2 = new DebugDisplay(txtPrice2); displayPrice3 = new DebugDisplay(txtPrice3); displayName0 = new DebugDisplay(txtName0); displayName1 = new DebugDisplay(txtName1); displayName2 = new DebugDisplay(txtName2); displayName3 = new DebugDisplay(txtName3); displayNumCans0 = new DebugDisplay(txtNumCan0); displayNumCans1 = new DebugDisplay(txtNumCan1); displayNumCans2 = new DebugDisplay(txtNumCan2); displayNumCans3 = new DebugDisplay(txtNumCan3); soldOutLight0 = new Light(pbxSOLight0, Color.Orange); soldOutLight1 = new Light(pbxSOLight1, Color.Orange); soldOutLight2 = new Light(pbxSOLight2, Color.Orange); soldOutLight3 = new Light(pbxSOLight3, Color.Orange); noChangeLight = new TimerLight(pbxNoChange, Color.Red, timer1); purchasableLight0 = new Light(pbxPurLight0, Color.Aqua); purchasableLight1 = new Light(pbxPurLight1, Color.Aqua); purchasableLight2 = new Light(pbxPurLight2, Color.Aqua); purchasableLight3 = new Light(pbxPurLight3, Color.Aqua); coinDispenser10Yen = new CoinDispenser(txtChange10Yen); coinDispenser50Yen = new CoinDispenser(txtChange50Yen); coinDispenser100Yen = new CoinDispenser(txtChange100Yen); coinDispenser500Yen = new CoinDispenser(txtChange500Yen); // All candispensers share the same output textbox for simulation canDispenser0 = new CanDispenser(txtCanDispenser, CANNAMES[0]); canDispenser1 = new CanDispenser(txtCanDispenser, CANNAMES[1]); canDispenser2 = new CanDispenser(txtCanDispenser, CANNAMES[2]); canDispenser3 = new CanDispenser(txtCanDispenser, CANNAMES[3]); coinReturnButton = new CoinReturnButton(this); products[0] = new Can(CANPRICES[0], NUMCANS[0], CANNAMES[0], soldOutLight0, purchasableLight0, canDispenser0, coinReturnButton); products[1] = new Can(CANPRICES[1], NUMCANS[1], CANNAMES[1], soldOutLight1, purchasableLight1, canDispenser1, coinReturnButton); products[2] = new Can(CANPRICES[2], NUMCANS[2], CANNAMES[2], soldOutLight2, purchasableLight2, canDispenser2, coinReturnButton); products[3] = new Can(CANPRICES[3], NUMCANS[3], CANNAMES[3], soldOutLight3, purchasableLight3, canDispenser3, coinReturnButton); coinsInserted[0] = new Coin(COINVALUES[0], NUMCOINS[0], coinDispenser10Yen); coinsInserted[1] = new Coin(COINVALUES[1], NUMCOINS[1], coinDispenser50Yen); coinsInserted[2] = new Coin(COINVALUES[2], NUMCOINS[2], coinDispenser100Yen); coinsInserted[3] = new Coin(COINVALUES[3], NUMCOINS[3], coinDispenser500Yen); // You must replace the following default constructors with // constructors with arguments (non-default constructors) // to pass (set) the first object that ButtonPressed() will // visit purchaseButton0 = new PurchaseButton(products[0]); purchaseButton1 = new PurchaseButton(products[1]); purchaseButton2 = new PurchaseButton(products[2]); purchaseButton3 = new PurchaseButton(products[3]); // You must replace the following default constructors with // constructors that take armuments to pass the first object that // the CoinInserted() will call coinInserter10Yen = new CoinInserter(coinsInserted[0]); coinInserter50Yen = new CoinInserter(coinsInserted[1]); coinInserter100Yen = new CoinInserter(coinsInserted[2]); coinInserter500Yen = new CoinInserter(coinsInserted[3]); // Instantiate your entity and control objectst5 // Connect these objects // Display debug information displayCanPricesAndNames(); updateDebugDisplays(); }
public void Dispense() { CanDispenser.Actuate(); }
private void Form1_Load(object sender, EventArgs e) { amountDisplay = new AmountDisplay(txtAmount); displayNum10Yen = new DebugDisplay(txtNum10Yen); displayNum50Yen = new DebugDisplay(txtNum50Yen); displayNum100Yen = new DebugDisplay(txtNum100Yen); displayNum500Yen = new DebugDisplay(txtNum500Yen); displayPrice0 = new DebugDisplay(txtPrice0); displayPrice1 = new DebugDisplay(txtPrice1); displayPrice2 = new DebugDisplay(txtPrice2); displayPrice3 = new DebugDisplay(txtPrice3); displayName0 = new DebugDisplay(txtName0); displayName1 = new DebugDisplay(txtName1); displayName2 = new DebugDisplay(txtName2); displayName3 = new DebugDisplay(txtName3); displayNumCans0 = new DebugDisplay(txtNumCan0); displayNumCans1 = new DebugDisplay(txtNumCan1); displayNumCans2 = new DebugDisplay(txtNumCan2); displayNumCans3 = new DebugDisplay(txtNumCan3); soldOutLight0 = new Light(pbxSOLight0, Color.Orange); soldOutLight1 = new Light(pbxSOLight1, Color.Orange); soldOutLight2 = new Light(pbxSOLight2, Color.Orange); soldOutLight3 = new Light(pbxSOLight3, Color.Orange); noChangeLight = new TimerLight(pbxNoChange, Color.Red, timer1); purchasableLight0 = new Light(pbxPurLight0, Color.Aqua); purchasableLight1 = new Light(pbxPurLight1, Color.Aqua); purchasableLight2 = new Light(pbxPurLight2, Color.Aqua); purchasableLight3 = new Light(pbxPurLight3, Color.Aqua); coinDispenser10Yen = new CoinDispenser(txtChange10Yen); coinDispenser50Yen = new CoinDispenser(txtChange50Yen); coinDispenser100Yen = new CoinDispenser(txtChange100Yen); coinDispenser500Yen = new CoinDispenser(txtChange500Yen); // All candispensers share the same output textbox for simulation canDispenser0 = new CanDispenser(txtCanDispenser, CANNAMES[0]); canDispenser1 = new CanDispenser(txtCanDispenser, CANNAMES[1]); canDispenser2 = new CanDispenser(txtCanDispenser, CANNAMES[2]); canDispenser3 = new CanDispenser(txtCanDispenser, CANNAMES[3]); //needed _coins.Add(new Money(NUMCOINS[3], COINVALUES[3], coinDispenser500Yen)); _coins.Add(new Money(NUMCOINS[2], COINVALUES[2], coinDispenser100Yen)); _coins.Add(new Money(NUMCOINS[1], COINVALUES[1], coinDispenser50Yen)); _coins.Add(new Money(NUMCOINS[0], COINVALUES[0], coinDispenser10Yen)); // public Can(string name, int stock, int price, CanDispenser canDispenser, Light purchaseLight, Light soldOutLight) _cans.Add(new Can(CANNAMES[0], NUMCANS[0], CANPRICES[0], canDispenser0, purchasableLight0, soldOutLight0)); _cans.Add(new Can(CANNAMES[1], NUMCANS[1], CANPRICES[1], canDispenser1, purchasableLight1, soldOutLight1)); _cans.Add(new Can(CANNAMES[2], NUMCANS[2], CANPRICES[2], canDispenser2, purchasableLight2, soldOutLight2)); _cans.Add(new Can(CANNAMES[3], NUMCANS[3], CANPRICES[3], canDispenser3, purchasableLight3, soldOutLight3)); // You must replace the following default constructors with // constructors with arguments (non-default constructors) // to pass (set) the first object that ButtonPressed() will // visit purchaseButton0 = new PurchaseButton(_economy, 0); purchaseButton1 = new PurchaseButton(_economy, 1); purchaseButton2 = new PurchaseButton(_economy, 2); purchaseButton3 = new PurchaseButton(_economy, 3); // You must replace the following default constructors with // constructors that take armuments to pass the first object that // the CoinInserted() will call coinInserter10Yen = new CoinInserter(_economy, 3); coinInserter50Yen = new CoinInserter(_economy, 2); coinInserter100Yen = new CoinInserter(_economy, 1); coinInserter500Yen = new CoinInserter(_economy, 0); coinReturnButton = new CoinReturnButton(_economy); // Instantiate your entity and control objects // Connect these objects _economy.SetNoChangeLight(noChangeLight); _economy.SetLists(_cans, _coins); // Display debug information displayCanPricesAndNames(); updateDebugDisplays(); }
private void Form1_Load(object sender, EventArgs e) { amountDisplay = new AmountDisplay(txtAmount); displayNum10Yen = new DebugDisplay(txtNum10Yen); displayNum50Yen = new DebugDisplay(txtNum50Yen); displayNum100Yen = new DebugDisplay(txtNum100Yen); displayNum500Yen = new DebugDisplay(txtNum500Yen); displayPrice0 = new DebugDisplay(txtPrice0); displayPrice1 = new DebugDisplay(txtPrice1); displayPrice2 = new DebugDisplay(txtPrice2); displayPrice3 = new DebugDisplay(txtPrice3); displayName0 = new DebugDisplay(txtName0); displayName1 = new DebugDisplay(txtName1); displayName2 = new DebugDisplay(txtName2); displayName3 = new DebugDisplay(txtName3); displayNumCans0 = new DebugDisplay(txtNumCan0); displayNumCans1 = new DebugDisplay(txtNumCan1); displayNumCans2 = new DebugDisplay(txtNumCan2); displayNumCans3 = new DebugDisplay(txtNumCan3); soldOutLight0 = new Light(pbxSOLight0, Color.Orange); soldOutLight1 = new Light(pbxSOLight1, Color.Orange); soldOutLight2 = new Light(pbxSOLight2, Color.Orange); soldOutLight3 = new Light(pbxSOLight3, Color.Orange); noChangeLight = new TimerLight(pbxNoChange, Color.Red, timer1); purchasableLight0 = new Light(pbxPurLight0, Color.Aqua); purchasableLight1 = new Light(pbxPurLight1, Color.Aqua); purchasableLight2 = new Light(pbxPurLight2, Color.Aqua); purchasableLight3 = new Light(pbxPurLight3, Color.Aqua); coinDispenser10Yen = new CoinDispenser(txtChange10Yen); coinDispenser50Yen = new CoinDispenser(txtChange50Yen); coinDispenser100Yen = new CoinDispenser(txtChange100Yen); coinDispenser500Yen = new CoinDispenser(txtChange500Yen); // All candispensers share the same output textbox for simulation canDispenser0 = new CanDispenser(txtCanDispenser, CANNAMES[0]); canDispenser1 = new CanDispenser(txtCanDispenser, CANNAMES[1]); canDispenser2 = new CanDispenser(txtCanDispenser, CANNAMES[2]); canDispenser3 = new CanDispenser(txtCanDispenser, CANNAMES[3]); // You must replace the following default constructors with // constructors with arguments (non-default constructors) // to pass (set) the first object that ButtonPressed() will // visit //purchaseButton0 = new PurchaseButton(); //purchaseButton1 = new PurchaseButton(); //purchaseButton2 = new PurchaseButton(); //purchaseButton3 = new PurchaseButton(); // You must replace the following default constructors with // constructors that take armuments to pass the first object that // the CoinInserted() will call //coinInserter10Yen = new CoinInserter(); //coinInserter50Yen = new CoinInserter(); //coinInserter100Yen = new CoinInserter(); //coinInserter500Yen = new CoinInserter(); //coinReturnButton = new CoinReturnButton(); // Instantiate your entity and control objects // Connect these objects canArr[0] = new Can(120, "Coca-Cola", 4, soldOutLight0, purchasableLight0, canDispenser0, displayNumCans0); canArr[1] = new Can(170, "Pepsi", 4, soldOutLight1, purchasableLight1, canDispenser1, displayNumCans1); canArr[2] = new Can(130, "Dr.Pepper", 4, soldOutLight2, purchasableLight2, canDispenser2, displayNumCans2); canArr[3] = new Can(110, "Sprite", 4, soldOutLight3, purchasableLight3, canDispenser3, displayNumCans3); coinArr[0] = new Coin(10, 15, coinDispenser10Yen, displayNum10Yen); coinArr[1] = new Coin(50, 10, coinDispenser50Yen, displayNum50Yen); coinArr[2] = new Coin(100, 5, coinDispenser100Yen, displayNum100Yen); coinArr[3] = new Coin(500, 2, coinDispenser500Yen, displayNum500Yen); //Coin[] coinToIOMan = { fiveHundred, oneHundred, fifty, ten }; total = new InputOutputManager(canArr, coinArr, noChangeLight, amountDisplay); coinInserter10Yen = new CoinInserter(0, total); coinInserter50Yen = new CoinInserter(1, total); coinInserter100Yen = new CoinInserter(2, total); coinInserter500Yen = new CoinInserter(3, total); coinReturnButton = new CoinReturnButton(total); purchaseButton0 = new PurchaseButton(0, total); purchaseButton1 = new PurchaseButton(1, total); purchaseButton2 = new PurchaseButton(2, total); purchaseButton3 = new PurchaseButton(3, total); // Display debug information displayCanPricesAndNames(); updateDebugDisplays(); }
private void Form1_Load(object sender, EventArgs e) { amountDisplay = new AmountDisplay(txtAmount); displayNum10Yen = new DebugDisplay(txtNum10Yen); displayNum50Yen = new DebugDisplay(txtNum50Yen); displayNum100Yen = new DebugDisplay(txtNum100Yen); displayNum500Yen = new DebugDisplay(txtNum500Yen); displayPrice0 = new DebugDisplay(txtPrice0); displayPrice1 = new DebugDisplay(txtPrice1); displayPrice2 = new DebugDisplay(txtPrice2); displayPrice3 = new DebugDisplay(txtPrice3); displayName0 = new DebugDisplay(txtName0); displayName1 = new DebugDisplay(txtName1); displayName2 = new DebugDisplay(txtName2); displayName3 = new DebugDisplay(txtName3); displayNumCans0 = new DebugDisplay(txtNumCan0); displayNumCans1 = new DebugDisplay(txtNumCan1); displayNumCans2 = new DebugDisplay(txtNumCan2); displayNumCans3 = new DebugDisplay(txtNumCan3); soldOutLight0 = new Light(pbxSOLight0, Color.Orange); soldOutLight1 = new Light(pbxSOLight1, Color.Orange); soldOutLight2 = new Light(pbxSOLight2, Color.Orange); soldOutLight3 = new Light(pbxSOLight3, Color.Orange); noChangeLight = new TimerLight(pbxNoChange, Color.Red, timer1); purchasableLight0 = new Light(pbxPurLight0, Color.Aqua); purchasableLight1 = new Light(pbxPurLight1, Color.Aqua); purchasableLight2 = new Light(pbxPurLight2, Color.Aqua); purchasableLight3 = new Light(pbxPurLight3, Color.Aqua); coinDispenser10Yen = new CoinDispenser(txtChange10Yen); coinDispenser50Yen = new CoinDispenser(txtChange50Yen); coinDispenser100Yen = new CoinDispenser(txtChange100Yen); coinDispenser500Yen = new CoinDispenser(txtChange500Yen); // All candispensers share the same output textbox for simulation canDispenser0 = new CanDispenser(txtCanDispenser, CANNAMES[0]); canDispenser1 = new CanDispenser(txtCanDispenser, CANNAMES[1]); canDispenser2 = new CanDispenser(txtCanDispenser, CANNAMES[2]); canDispenser3 = new CanDispenser(txtCanDispenser, CANNAMES[3]); // You must replace the following default constructors with // constructors with arguments (non-default constructors) // to pass (set) the first object that ButtonPressed() will // visit cans = new Can[4] { new Can(120, 4, purchasableLight0, soldOutLight0, canDispenser0), new Can(170, 4, purchasableLight1, soldOutLight1, canDispenser1), new Can(130, 4, purchasableLight2, soldOutLight2, canDispenser2), new Can(110, 4, purchasableLight3, soldOutLight3, canDispenser3) }; coins = new Coin[4] { new Coin(10, 15, coinDispenser10Yen), new Coin(50, 10, coinDispenser50Yen), new Coin(100, 5, coinDispenser100Yen), new Coin(500, 2, coinDispenser500Yen) }; Purch = new Purchasing(cans, coins, noChangeLight, amountDisplay); purchaseButton0 = new PurchaseButton(0, Purch); purchaseButton1 = new PurchaseButton(1, Purch); purchaseButton2 = new PurchaseButton(2, Purch); purchaseButton3 = new PurchaseButton(3, Purch); // You must replace the following default constructors with // constructors that take armuments to pass the first object that // the CoinInserted() will call coinInserter10Yen = new CoinInserter(0, Purch); coinInserter50Yen = new CoinInserter(1, Purch); coinInserter100Yen = new CoinInserter(2, Purch); coinInserter500Yen = new CoinInserter(3, Purch); coinReturnButton = new CoinReturnButton(Purch); // Make additional connections // Display debug information displayCanPricesAndNames(); updateDebugDisplays(); }
private void Form1_Load(object sender, EventArgs e) { amountDisplay = new AmountDisplay(txtAmount); displayNum10Yen = new DebugDisplay(txtNum10Yen); displayNum50Yen = new DebugDisplay(txtNum50Yen); displayNum100Yen = new DebugDisplay(txtNum100Yen); displayNum500Yen = new DebugDisplay(txtNum500Yen); displayPrice0 = new DebugDisplay(txtPrice0); displayPrice1 = new DebugDisplay(txtPrice1); displayPrice2 = new DebugDisplay(txtPrice2); displayPrice3 = new DebugDisplay(txtPrice3); displayName0 = new DebugDisplay(txtName0); displayName1 = new DebugDisplay(txtName1); displayName2 = new DebugDisplay(txtName2); displayName3 = new DebugDisplay(txtName3); displayNumCans0 = new DebugDisplay(txtNumCan0); displayNumCans1 = new DebugDisplay(txtNumCan1); displayNumCans2 = new DebugDisplay(txtNumCan2); displayNumCans3 = new DebugDisplay(txtNumCan3); soldOutLight0 = new Light(pbxSOLight0, Color.Orange); soldOutLight1 = new Light(pbxSOLight1, Color.Orange); soldOutLight2 = new Light(pbxSOLight2, Color.Orange); soldOutLight3 = new Light(pbxSOLight3, Color.Orange); noChangeLight = new TimerLight(pbxNoChange, Color.Red, timer1); purchasableLight0 = new Light(pbxPurLight0, Color.Aqua); purchasableLight1 = new Light(pbxPurLight1, Color.Aqua); purchasableLight2 = new Light(pbxPurLight2, Color.Aqua); purchasableLight3 = new Light(pbxPurLight3, Color.Aqua); coinDispenser10Yen = new CoinDispenser(txtChange10Yen); coinDispenser50Yen = new CoinDispenser(txtChange50Yen); coinDispenser100Yen = new CoinDispenser(txtChange100Yen); coinDispenser500Yen = new CoinDispenser(txtChange500Yen); // All candispensers share the same output textbox for simulation canDispenser0 = new CanDispenser(txtCanDispenser, CANNAMES[0]); canDispenser1 = new CanDispenser(txtCanDispenser, CANNAMES[1]); canDispenser2 = new CanDispenser(txtCanDispenser, CANNAMES[2]); canDispenser3 = new CanDispenser(txtCanDispenser, CANNAMES[3]); // You must replace the following default constructors with // constructors with arguments (non-default constructors) // to pass (set) the first object that ButtonPressed() will // visit CoinArray[0] = new Coin(COINVALUES[0], NUMCOINS[0], coinDispenser10Yen); CoinArray[1] = new Coin(COINVALUES[1], NUMCOINS[1], coinDispenser50Yen); CoinArray[2] = new Coin(COINVALUES[2], NUMCOINS[2], coinDispenser100Yen); CoinArray[3] = new Coin(COINVALUES[3], NUMCOINS[3], coinDispenser500Yen); BeverageArray[0] = new Beverage(CANPRICES[0], NUMCANS[0], purchasableLight0, soldOutLight0, canDispenser0); BeverageArray[1] = new Beverage(CANPRICES[1], NUMCANS[1], purchasableLight1, soldOutLight1, canDispenser1); BeverageArray[2] = new Beverage(CANPRICES[2], NUMCANS[2], purchasableLight2, soldOutLight2, canDispenser2); BeverageArray[3] = new Beverage(CANPRICES[3], NUMCANS[3], purchasableLight3, soldOutLight3, canDispenser3); VendControl = new VendingControl(CoinArray, BeverageArray, noChangeLight, amountDisplay); //these constructors will take the VendingController object purchaseButton0 = new PurchaseButton(VendControl, 0); purchaseButton1 = new PurchaseButton(VendControl, 1); purchaseButton2 = new PurchaseButton(VendControl, 2); purchaseButton3 = new PurchaseButton(VendControl, 3); // You must replace the following default constructors with // constructors that take armuments to pass the first object that // the CoinInserted() will call //these constructors will take the VendingController object coinInserter10Yen = new CoinInserter(VendControl, 0); coinInserter50Yen = new CoinInserter(VendControl, 1); coinInserter100Yen = new CoinInserter(VendControl, 2); coinInserter500Yen = new CoinInserter(VendControl, 3); coinReturnButton = new CoinReturnButton(VendControl); // Display debug information displayCanPricesAndNames(); #if DEBUG updateDebugDisplays(); #endif }
private void Form1_Load(object sender, EventArgs e) { amountDisplay = new AmountDisplay(txtAmount); displayNum10Yen = new DebugDisplay(txtNum10Yen); displayNum50Yen = new DebugDisplay(txtNum50Yen); displayNum100Yen = new DebugDisplay(txtNum100Yen); displayNum500Yen = new DebugDisplay(txtNum500Yen); displayPrice0 = new DebugDisplay(txtPrice0); displayPrice1 = new DebugDisplay(txtPrice1); displayPrice2 = new DebugDisplay(txtPrice2); displayPrice3 = new DebugDisplay(txtPrice3); displayName0 = new DebugDisplay(txtName0); displayName1 = new DebugDisplay(txtName1); displayName2 = new DebugDisplay(txtName2); displayName3 = new DebugDisplay(txtName3); displayNumCans0 = new DebugDisplay(txtNumCan0); displayNumCans1 = new DebugDisplay(txtNumCan1); displayNumCans2 = new DebugDisplay(txtNumCan2); displayNumCans3 = new DebugDisplay(txtNumCan3); soldOutLight0 = new Light(pbxSOLight0, Color.Orange); soldOutLight1 = new Light(pbxSOLight1, Color.Orange); soldOutLight2 = new Light(pbxSOLight2, Color.Orange); soldOutLight3 = new Light(pbxSOLight3, Color.Orange); noChangeLight = new TimerLight(pbxNoChange, Color.Red, timer1); purchasableLight0 = new Light(pbxPurLight0, Color.Aqua); purchasableLight1 = new Light(pbxPurLight1, Color.Aqua); purchasableLight2 = new Light(pbxPurLight2, Color.Aqua); purchasableLight3 = new Light(pbxPurLight3, Color.Aqua); coinDispenser10Yen = new CoinDispenser(txtChange10Yen); coinDispenser50Yen = new CoinDispenser(txtChange50Yen); coinDispenser100Yen = new CoinDispenser(txtChange100Yen); coinDispenser500Yen = new CoinDispenser(txtChange500Yen); // All candispensers share the same output textbox for simulation canDispenser0 = new CanDispenser(txtCanDispenser, CANNAMES[0]); canDispenser1 = new CanDispenser(txtCanDispenser, CANNAMES[1]); canDispenser2 = new CanDispenser(txtCanDispenser, CANNAMES[2]); canDispenser3 = new CanDispenser(txtCanDispenser, CANNAMES[3]); // Instantiate your entity and control objects // Connect these objects Light[] purchaseLights = { purchasableLight0, purchasableLight1, purchasableLight2, purchasableLight3 }; Light[] soldOutLights = { soldOutLight0, soldOutLight1, soldOutLight2, soldOutLight3 }; Total = new VMControl(amountDisplay, purchaseLights, noChangeLight, soldOutLights); tenYenCoin = new Coin(COINVALUES[0], NUMCOINS[0], coinDispenser10Yen,Total); fiftyYenCoin = new Coin(COINVALUES[1], NUMCOINS[1], coinDispenser50Yen,Total); hundredYenCoin = new Coin(COINVALUES[2], NUMCOINS[2],coinDispenser100Yen,Total); fiveHundredYenCoin = new Coin(COINVALUES[3], NUMCOINS[3], coinDispenser500Yen,Total); // You must replace the following default constructors with // constructors with arguments (non-default constructors) // to pass (set) the first object that ButtonPressed() will // visit coke = new Can(CANPRICES[0], NUMCANS[0], CANNAMES[0], canDispenser0, Total, purchasableLight0, soldOutLight0); pepsi = new Can(CANPRICES[1], NUMCANS[1], CANNAMES[1], canDispenser1, Total, purchasableLight1, soldOutLight1); pepper = new Can(CANPRICES[2], NUMCANS[2], CANNAMES[2], canDispenser2, Total, purchasableLight2, soldOutLight2); sprite = new Can(CANPRICES[3], NUMCANS[3], CANNAMES[3], canDispenser3, Total, purchasableLight3, soldOutLight3); purchaseButton0 = new PurchaseButton(coke); purchaseButton1 = new PurchaseButton(pepsi); purchaseButton2 = new PurchaseButton(pepper); purchaseButton3 = new PurchaseButton(sprite); Can[] Cans = { coke, pepsi, pepper, sprite }; Coin[] Coins = { tenYenCoin, fiftyYenCoin, hundredYenCoin, fiveHundredYenCoin }; CanDispenser[] canDispensors = { canDispenser0, canDispenser1, canDispenser2, canDispenser3 }; CoinDispenser[] coinDispensors = { coinDispenser10Yen, coinDispenser50Yen, coinDispenser100Yen, coinDispenser500Yen }; Total.initMachine(Coins, Cans, NUMCANS, NUMCOINS); // You must replace the following default constructors with // constructors that take armuments to pass the first object that // the CoinInserted() will call coinInserter10Yen = new CoinInserter(tenYenCoin); coinInserter50Yen = new CoinInserter(fiftyYenCoin); coinInserter100Yen = new CoinInserter(hundredYenCoin); coinInserter500Yen = new CoinInserter(fiveHundredYenCoin); coinReturnButton = new CoinReturnButton(Total); // Display debug information displayCanPricesAndNames(); updateDebugDisplays(); }
private void Form1_Load(object sender, EventArgs e) { amountDisplay = new AmountDisplay(txtAmount); displayNum10Yen = new DebugDisplay(txtNum10Yen); displayNum50Yen = new DebugDisplay(txtNum50Yen); displayNum100Yen = new DebugDisplay(txtNum100Yen); displayNum500Yen = new DebugDisplay(txtNum500Yen); displayPrice0 = new DebugDisplay(txtPrice0); displayPrice1 = new DebugDisplay(txtPrice1); displayPrice2 = new DebugDisplay(txtPrice2); displayPrice3 = new DebugDisplay(txtPrice3); displayName0 = new DebugDisplay(txtName0); displayName1 = new DebugDisplay(txtName1); displayName2 = new DebugDisplay(txtName2); displayName3 = new DebugDisplay(txtName3); displayNumCans0 = new DebugDisplay(txtNumCan0); displayNumCans1 = new DebugDisplay(txtNumCan1); displayNumCans2 = new DebugDisplay(txtNumCan2); displayNumCans3 = new DebugDisplay(txtNumCan3); soldOutLight0 = new Light(pbxSOLight0, Color.Orange); soldOutLight1 = new Light(pbxSOLight1, Color.Orange); soldOutLight2 = new Light(pbxSOLight2, Color.Orange); soldOutLight3 = new Light(pbxSOLight3, Color.Orange); noChangeLight = new TimerLight(pbxNoChange, Color.Red, timer1); purchasableLight0 = new Light(pbxPurLight0, Color.Aqua); purchasableLight1 = new Light(pbxPurLight1, Color.Aqua); purchasableLight2 = new Light(pbxPurLight2, Color.Aqua); purchasableLight3 = new Light(pbxPurLight3, Color.Aqua); coinDispenser10Yen = new CoinDispenser(txtChange10Yen); coinDispenser50Yen = new CoinDispenser(txtChange50Yen); coinDispenser100Yen = new CoinDispenser(txtChange100Yen); coinDispenser500Yen = new CoinDispenser(txtChange500Yen); // All candispensers share the same output textbox for simulation canDispenser0 = new CanDispenser(txtCanDispenser, CANNAMES[0]); canDispenser1 = new CanDispenser(txtCanDispenser, CANNAMES[1]); canDispenser2 = new CanDispenser(txtCanDispenser, CANNAMES[2]); canDispenser3 = new CanDispenser(txtCanDispenser, CANNAMES[3]); // You must replace the following default constructors with // constructors with arguments (non-default constructors) // to pass (set) the first object that ButtonPressed() will // visit //------------DONE------------------ purchaseButton0 = new PurchaseButton(drink1); purchaseButton1 = new PurchaseButton(drink2); purchaseButton2 = new PurchaseButton(drink3); purchaseButton3 = new PurchaseButton(drink4); // You must replace the following default constructors with // constructors that take armuments to pass the first object that // the CoinInserted() will call //-----------DONE-------------- coinInserter10Yen = new CoinInserter(yen10); coinInserter50Yen = new CoinInserter(yen50); coinInserter100Yen = new CoinInserter(yen100); coinInserter500Yen = new CoinInserter(yen500); // Instantiate your entity and control objects // Connect these objects coinInventory[0] = yen10; coinInventory[1] = yen50; coinInventory[2] = yen100; coinInventory[3] = yen500; coinReturnButton = new CoinReturnButton(coinInventory); drinkInventory[0] = drink1; drinkInventory[1] = drink2; drinkInventory[2] = drink3; drinkInventory[3] = drink4; controller = new Controller(coinInventory, drinkInventory); //// Display debug information displayCanPricesAndNames(); updateDebugDisplays(); }
private void Form1_Load(object sender, EventArgs e) { amountDisplay = new AmountDisplay(txtAmount); displayNum10Yen = new DebugDisplay(txtNum10Yen); displayNum50Yen = new DebugDisplay(txtNum50Yen); displayNum100Yen = new DebugDisplay(txtNum100Yen); displayNum500Yen = new DebugDisplay(txtNum500Yen); displayPrice0 = new DebugDisplay(txtPrice0); displayPrice1 = new DebugDisplay(txtPrice1); displayPrice2 = new DebugDisplay(txtPrice2); displayPrice3 = new DebugDisplay(txtPrice3); displayName0 = new DebugDisplay(txtName0); displayName1 = new DebugDisplay(txtName1); displayName2 = new DebugDisplay(txtName2); displayName3 = new DebugDisplay(txtName3); displayNumCans0 = new DebugDisplay(txtNumCan0); displayNumCans1 = new DebugDisplay(txtNumCan1); displayNumCans2 = new DebugDisplay(txtNumCan2); displayNumCans3 = new DebugDisplay(txtNumCan3); soldOutLight0 = new Light(pbxSOLight0, Color.Orange); soldOutLight1 = new Light(pbxSOLight1, Color.Orange); soldOutLight2 = new Light(pbxSOLight2, Color.Orange); soldOutLight3 = new Light(pbxSOLight3, Color.Orange); noChangeLight = new TimerLight(pbxNoChange, Color.Red, timer1); purchasableLight0 = new Light(pbxPurLight0, Color.Aqua); purchasableLight1 = new Light(pbxPurLight1, Color.Aqua); purchasableLight2 = new Light(pbxPurLight2, Color.Aqua); purchasableLight3 = new Light(pbxPurLight3, Color.Aqua); coinDispenser10Yen = new CoinDispenser(txtChange10Yen); coinDispenser50Yen = new CoinDispenser(txtChange50Yen); coinDispenser100Yen = new CoinDispenser(txtChange100Yen); coinDispenser500Yen = new CoinDispenser(txtChange500Yen); // All candispensers share the same output textbox for simulation canDispenser0 = new CanDispenser(txtCanDispenser, CANNAMES[0]); canDispenser1 = new CanDispenser(txtCanDispenser, CANNAMES[1]); canDispenser2 = new CanDispenser(txtCanDispenser, CANNAMES[2]); canDispenser3 = new CanDispenser(txtCanDispenser, CANNAMES[3]); //initialize cans for (int i = 0; i < 4; i++) { allProduct[i] = new Can(CANNAMES[i], CANPRICES[i], NUMCANS[i]); userMoney[i] = new Coin(COINVALUES[i], NUMCOINS[i]); } // You must replace the following default constructors with // constructors with arguments (non-default constructors) // to pass (set) the first object that ButtonPressed() will // visit purchaseButton0 = new PurchaseButton(allProduct[0]); purchaseButton1 = new PurchaseButton(allProduct[1]); purchaseButton2 = new PurchaseButton(allProduct[2]); purchaseButton3 = new PurchaseButton(allProduct[3]); // You must replace the following default constructors with // constructors that take armuments to pass the first object that // the CoinInserted() will call coinInserter10Yen = new CoinInserter(userMoney[0]); coinInserter50Yen = new CoinInserter(userMoney[1]); coinInserter100Yen = new CoinInserter(userMoney[2]); coinInserter500Yen = new CoinInserter(userMoney[3]); coinReturnButton = new CoinReturnButton(userMoney[0]); //add in lights so they can be easily turned on allProduct[0].purchaseLight = purchasableLight0; allProduct[1].purchaseLight = purchasableLight1; allProduct[2].purchaseLight = purchasableLight2; allProduct[3].purchaseLight = purchasableLight3; allProduct[0].soldOutLight = soldOutLight0; allProduct[1].soldOutLight = soldOutLight1; allProduct[2].soldOutLight = soldOutLight2; allProduct[3].soldOutLight = soldOutLight3; allProduct[0].productCanDispenser = canDispenser0; allProduct[1].productCanDispenser = canDispenser1; allProduct[2].productCanDispenser = canDispenser2; allProduct[3].productCanDispenser = canDispenser3; CoinDispenser[] tempAllCoinDispensers = { coinDispenser10Yen, coinDispenser50Yen, coinDispenser100Yen, coinDispenser500Yen }; Coin.AllCoinDispensers = tempAllCoinDispensers; // Display debug information displayCanPricesAndNames(); updateDebugDisplays(); }