Exemple #1
0
 public Microsoft.Xna.Framework.Vector2 ChangeRotation(VelcroPhysics.Dynamics.Body body, Microsoft.Xna.Framework.Vector2 src)
 {
     VelcroPhysics.Shared.Transform xf;
     body.GetTransform(out xf);
     src = VelcroPhysics.Utilities.MathUtils.Mul(ref xf, src);
     return(src);
 }
Exemple #2
0
    protected void DrawBox2DBodyGizmos(VelcroPhysics.Dynamics.World b2World)
    {
        for (int ib = 0, count = b2World.BodyList.Count; ib < count; ++ib)
        {
            VelcroPhysics.Dynamics.Body body = b2World.BodyList[ib];
            if (null == body)
            {
                continue;
            }

            Color fixtureColor;
            if (body.IsStatic)
            {
                fixtureColor = new Color(1, 0, 1);
            }
            else
            {
                if (body.BodyType == VelcroPhysics.Dynamics.BodyType.Kinematic)
                {
                    fixtureColor = Color.yellow;
                }
                else
                {
                    fixtureColor = Color.green;
                }

                if ((body._flags & VelcroPhysics.Dynamics.BodyFlags.AwakeFlag) == 0)
                {
                    fixtureColor = Color.gray * 0.5f + fixtureColor * 0.5f;
                }
            }

            Microsoft.Xna.Framework.Vector2 center = body.WorldCenter;
            for (int ifix = 0, countFix = body.FixtureList.Count; ifix < countFix; ++ifix)
            {
                VelcroPhysics.Dynamics.Fixture fixture = body.FixtureList[ifix];
                if (fixture.Friction > 5f)
                {
                    fixtureColor.b = 1.0f;
                }
                if (fixture.Shape.ShapeType == VelcroPhysics.Collision.Shapes.ShapeType.Circle)
                {
                    float   radius   = fixture.Shape.Radius * GlobalVarFun.DisplayToPhysicUnitRatio;
                    Vector3 v3Center = GlobalVarFun.GetDisplayPosition(center.X, center.Y);

                    Gizmos.color = fixtureColor;
                    Gizmos.DrawWireSphere(v3Center, radius);
                }
                else if (fixture.Shape.ShapeType == VelcroPhysics.Collision.Shapes.ShapeType.Polygon)
                {
                    var shape       = fixture.Shape as VelcroPhysics.Collision.Shapes.PolygonShape;
                    int vertexCount = shape.Vertices.Count;
                    for (int iv = 0; iv < vertexCount; ++iv)
                    {
                        Microsoft.Xna.Framework.Vector2 src = (shape.Vertices[(iv) % vertexCount]);
                        Microsoft.Xna.Framework.Vector2 des = (shape.Vertices[(iv + 1) % vertexCount]);
                        src = ChangeRotation(body, src);
                        des = ChangeRotation(body, des);
                        Vector3 v3Src = GlobalVarFun.GetDisplayPosition(src.X, src.Y);
                        Vector3 v3Des = GlobalVarFun.GetDisplayPosition(des.X, des.Y);

                        v3Src.z = 0;
                        v3Des.z = 0;

                        Gizmos.color = fixtureColor;
                        Gizmos.DrawLine(v3Src, v3Des);
                    }
                }
                else if (fixture.Shape.ShapeType == VelcroPhysics.Collision.Shapes.ShapeType.Edge)
                {
                    var shape = fixture.Shape as VelcroPhysics.Collision.Shapes.EdgeShape;
                    Microsoft.Xna.Framework.Vector2 startPos = shape._vertex1;
                    Microsoft.Xna.Framework.Vector2 endPos   = shape._vertex2;

                    Microsoft.Xna.Framework.Vector2 src = startPos;
                    Microsoft.Xna.Framework.Vector2 des = endPos;
                    src = ChangeRotation(body, src);
                    des = ChangeRotation(body, des);
                    Vector3 v3Src = GlobalVarFun.GetDisplayPosition(src.X, src.Y);
                    Vector3 v3Des = GlobalVarFun.GetDisplayPosition(des.X, des.Y);

                    v3Src.z = 0;
                    v3Des.z = 0;

                    Gizmos.color = fixtureColor;
                    Gizmos.DrawLine(v3Src, v3Des);
                }
            }
        }
    }