Exemple #1
0
 /// <summary>
 ///     Register a <see cref="Piece" /> prefab.<br />
 ///     The piece prefabs are added to the current <see cref="ZNetScene" /> on initialization.<br />
 ///     The <see cref="Piece" /> is added to the <see cref="PieceTable" /> defined in <see cref="PieceDef" />
 ///     automatically.<br />
 ///     When ExtensionStation is defined in <see cref="PieceDef" />, the <see cref="Piece" /> is added as a
 ///     <see cref="StationExtension" /> to that station.
 /// </summary>
 /// <param name="prefab"></param>
 /// <param name="pieceDef"></param>
 public static void RegisterPiecePrefab(GameObject prefab, PieceDef pieceDef)
 {
     if (!Instance.RegisteredPrefabs.Contains(prefab))
     {
         Instance.RegisteredPrefabs.Add(prefab);
         Instance.RegisteredPieces.Add(prefab, pieceDef);
     }
 }
Exemple #2
0
        /// <summary>
        ///     Load a piece prefab from a bundle and register it in <see cref="AssetManager" />.
        /// </summary>
        /// <param name="assetBundle"></param>
        /// <param name="assetName"></param>
        /// <param name="pieceDef"></param>
        public static void LoadPiecePrefab(AssetBundle assetBundle, string assetName, PieceDef pieceDef)
        {
            var prefab = assetBundle.LoadAsset <GameObject>(assetName);

            AssetManager.RegisterPiecePrefab(prefab, pieceDef);
        }