public override void Arrived(int tile)
 {
     LongEventHandler.QueueLongEvent(delegate()
     {
         Map map            = GetOrGenerateMapUtility.GetOrGenerateMap(tile, null);      //MAP INDEX BUG
         TaggedString label = "LetterLabelCaravanEnteredEnemyBase".Translate();
         TaggedString text  = "LetterTransportPodsLandedInEnemyBase".Translate(parent.Label).CapitalizeFirst();
         if (parent is Settlement settlement)
         {
             SettlementUtility.AffectRelationsOnAttacked(settlement, ref text);
         }
         if (!parent.HasMap)
         {
             Find.TickManager.Notify_GeneratedPotentiallyHostileMap();
             PawnRelationUtility.Notify_PawnsSeenByPlayer_Letter(map.mapPawns.AllPawns, ref label, ref text, "LetterRelatedPawnsInMapWherePlayerLanded".Translate(Faction.OfPlayer.def.pawnsPlural), true, true);
         }
         AerialVehicleInFlight aerialVehicle = vehicle.GetAerialVehicle();
         CameraJumper.TryJump(map.Center, map);
         StrafeTargeter.Instance.BeginTargeting(vehicle, vehicle.CompVehicleLauncher.launchProtocol, delegate(IntVec3 start, IntVec3 end)
         {
             VehicleSkyfaller_FlyOver skyfaller = VehicleSkyfallerMaker.MakeSkyfallerFlyOver(vehicle.CompVehicleLauncher.Props.skyfallerStrafing, vehicle, start, end);
             skyfaller.aerialVehicle            = aerialVehicle;
             Thing thing = GenSpawn.Spawn(skyfaller, start, parent.Map, Rot8.North);                     //REDO - Other rotations?
         }, null, null, null, true);
         aerialVehicle.Destroy();
     }, "GeneratingMap", false, null, true);
 }
Exemple #2
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        public override void Arrived(int tile)
        {
            VehicleSkyfaller_Arriving skyfaller = (VehicleSkyfaller_Arriving)VehicleSkyfallerMaker.MakeSkyfaller(vehicle.CompVehicleLauncher.Props.skyfallerIncoming, vehicle);

            GenSpawn.Spawn(skyfaller, landingCell, mapParent.Map, landingRot);
        }