public virtual void InitializeLaunchProtocols(bool respawningAfterLoad)
 {
     if (!respawningAfterLoad)
     {
         launchProtocol = (LaunchProtocol)Activator.CreateInstance(Props.launchProtocol.GetType(), new object[] { Props.launchProtocol, Vehicle });
     }
     launchProtocol.ResolveProperties(Props.launchProtocol);
 }
        public override void VehicleArrived(AerialVehicleInFlight aerialVehicle, LaunchProtocol launchProtocol, Map map)
        {
            Rot4    vehicleRotation             = launchProtocol.landingProperties.forcedRotation ?? Rot4.Random;
            IntVec3 cell                        = CellFinderExtended.RandomCenterCell(map, (IntVec3 cell) => !MapHelper.VehicleBlockedInPosition(aerialVehicle.vehicle, Current.Game.CurrentMap, cell, vehicleRotation));
            VehicleSkyfaller_Arriving skyfaller = (VehicleSkyfaller_Arriving)ThingMaker.MakeThing(aerialVehicle.vehicle.CompVehicleLauncher.Props.skyfallerIncoming);

            skyfaller.vehicle = aerialVehicle.vehicle;
            GenSpawn.Spawn(skyfaller, cell, map, vehicleRotation);
        }
Exemple #3
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        public override void ResolveProperties(LaunchProtocol reference)
        {
            base.ResolveProperties(reference);
            VTOLTakeoff vtolReference = reference as VTOLTakeoff;

            verticalLaunchCurve  = vtolReference.verticalLaunchCurve;
            verticalLandingCurve = vtolReference.verticalLandingCurve;
            ticksVertical        = vtolReference.ticksVertical;
        }
Exemple #4
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 public override void VehicleArrived(AerialVehicleInFlight aerialVehicle, LaunchProtocol launchProtocol, Map map)
 {
     CameraJumper.TryJump(map.Center, map);
     LandingTargeter.Instance.BeginTargeting(aerialVehicle.vehicle, aerialVehicle.vehicle.CompVehicleLauncher.launchProtocol, map, delegate(LocalTargetInfo target, Rot4 rot)
     {
         VehicleSkyfaller_Arriving skyfaller = (VehicleSkyfaller_Arriving)ThingMaker.MakeThing(aerialVehicle.vehicle.CompVehicleLauncher.Props.skyfallerIncoming);
         skyfaller.vehicle = aerialVehicle.vehicle;
         GenSpawn.Spawn(skyfaller, target.Cell, map, rot);
     }, null, null, null, aerialVehicle.vehicle.VehicleDef.rotatable && aerialVehicle.vehicle.CompVehicleLauncher.launchProtocol.landingProperties.forcedRotation is null, true);
 }
 public void BeginTargeting(VehiclePawn vehicle, LaunchProtocol launchProtocol, Action <LocalTargetInfo, Rot4> action, Func <LocalTargetInfo, bool> targetValidator = null, Action actionWhenFinished = null, Texture2D mouseAttachment = null, bool allowRotating = false, bool forcedTargeting = false)
 {
     this.vehicle            = vehicle;
     this.launchProtocol     = launchProtocol;
     this.action             = action;
     this.actionWhenFinished = actionWhenFinished;
     this.mouseAttachment    = mouseAttachment;
     this.targetValidator    = targetValidator;
     this.allowRotating      = allowRotating;
     landingRotation         = launchProtocol.landingProperties?.forcedRotation ?? Rot4.North;
     ForcedTargeting         = forcedTargeting;
 }
Exemple #6
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        public void BeginTargeting(VehiclePawn vehicle, LaunchProtocol launchProtocol, Action <IntVec3, IntVec3> action, Func <LocalTargetInfo, bool> targetValidator = null, Action actionWhenFinished = null, Texture2D mouseAttachment = null, bool forcedTargeting = false)
        {
            this.vehicle            = vehicle;
            this.launchProtocol     = launchProtocol;
            this.action             = action;
            this.actionWhenFinished = actionWhenFinished;
            this.mouseAttachment    = mouseAttachment;
            this.targetValidator    = targetValidator;
            ForcedTargeting         = forcedTargeting;

            start = IntVec3.Invalid;
            end   = IntVec3.Invalid;
        }
Exemple #7
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 public void BeginTargeting(VehiclePawn vehicle, LaunchProtocol launchProtocol, Map map, Action <IntVec3, IntVec3> action, Func <LocalTargetInfo, bool> targetValidator = null, Action actionWhenFinished = null, Texture2D mouseAttachment = null, bool forcedTargeting = false)
 {
     Current.Game.CurrentMap = map;
     BeginTargeting(vehicle, launchProtocol, action, targetValidator, actionWhenFinished, mouseAttachment);
     ForcedTargeting = forcedTargeting;
 }
 public AerialVehicleArrivalAction_CrashSpecificCell(VehiclePawn vehicle, MapParent mapParent, int tile, LaunchProtocol launchProtocol, IntVec3 landingCell, Rot4 landingRot) : base(vehicle, mapParent, tile, launchProtocol, landingCell, landingRot)
 {
 }
Exemple #9
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 public virtual void ResolveProperties(LaunchProtocol reference)
 {
     launchProperties  = reference.launchProperties;
     landingProperties = reference.landingProperties;
 }
Exemple #10
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 /// <summary>
 /// Copy over from XML values for instances
 /// </summary>
 /// <param name="reference"></param>
 /// <param name="vehicle"></param>
 public LaunchProtocol(LaunchProtocol reference, VehiclePawn vehicle)
 {
     this.vehicle      = vehicle;
     landingProperties = reference.landingProperties;
     launchProperties  = reference.launchProperties;
 }
Exemple #11
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 public abstract void VehicleArrived(AerialVehicleInFlight aerialVehicle, LaunchProtocol protocol, Map map);
Exemple #12
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 public AerialVehicleArrivalAction_LandSpecificCell(VehiclePawn vehicle, MapParent mapParent, int tile, LaunchProtocol launchProtocol, IntVec3 landingCell, Rot4 landingRot) : base(vehicle, mapParent, tile, launchProtocol)
 {
     this.tile           = tile;
     this.mapParent      = mapParent;
     this.launchProtocol = launchProtocol;
     this.landingCell    = landingCell;
     this.landingRot     = landingRot;
 }
Exemple #13
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 public AerialVehicleArrivalAction_LandInMap(VehiclePawn vehicle, MapParent mapParent, int tile, LaunchProtocol launchProtocol) : base(vehicle)
 {
     this.tile           = tile;
     this.mapParent      = mapParent;
     this.launchProtocol = launchProtocol;
 }
Exemple #14
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        public override IEnumerable <Gizmo> GetGizmos()
        {
            foreach (Gizmo gizmo in base.GetGizmos())
            {
                yield return(gizmo);
            }

            if (IsPlayerControlled)
            {
                if (vehicle.CompFueledTravel != null)
                {
                    yield return(vehicle.CompFueledTravel.FuelCountGizmo);

                    foreach (Gizmo fuelGizmo in vehicle.CompFueledTravel.DevModeGizmos())
                    {
                        yield return(fuelGizmo);
                    }
                }
                if (!vehicle.CompVehicleLauncher.inFlight && Find.WorldObjects.SettlementAt(Tile) is Settlement settlement2)
                {
                    yield return(GizmoHelper.AerialVehicleTradeCommand(this, settlement2.Faction, settlement2.TraderKind));
                }
                if (vehicle.CompVehicleLauncher.ControlInFlight || !vehicle.CompVehicleLauncher.inFlight)
                {
                    Command_Action launchCommand = new Command_Action()
                    {
                        defaultLabel = "CommandLaunchGroup".Translate(),
                        defaultDesc  = "CommandLaunchGroupDesc".Translate(),
                        icon         = VehicleTex.LaunchCommandTex,
                        alsoClickIfOtherInGroupClicked = false,
                        action = delegate()
                        {
                            LaunchTargeter.Instance.BeginTargeting(vehicle, new Func <GlobalTargetInfo, float, bool>(ChoseTargetOnMap), this, true, VehicleTex.TargeterMouseAttachment, false, null,
                                                                   (GlobalTargetInfo target, List <FlightNode> path, float fuelCost) => vehicle.CompVehicleLauncher.launchProtocol.TargetingLabelGetter(target, Tile, path, fuelCost));
                        }
                    };
                    if (vehicle.CompFueledTravel.EmptyTank)
                    {
                        launchCommand.Disable("VehicleLaunchOutOfFuel".Translate());
                    }
                    yield return(launchCommand);
                }
                if (!vehicle.CompVehicleLauncher.inFlight)
                {
                    foreach (Settlement settlement in Find.WorldObjects.ObjectsAt(flightPath.First.tile).Where(o => o is Settlement).Cast <Settlement>())
                    {
                        yield return(GizmoHelper.ShuttleTradeCommand(this, settlement));

                        if (WorldHelper.CanOfferGiftsTo(this, settlement))
                        {
                            yield return(new Command_Action
                            {
                                defaultLabel = "CommandOfferGifts".Translate(),
                                defaultDesc = "CommandOfferGiftsDesc".Translate(),
                                icon = VehicleTex.OfferGiftsCommandTex,
                                action = delegate()
                                {
                                    Pawn playerNegotiator = WorldHelper.FindBestNegotiator(vehicle, null, null);
                                    Find.WindowStack.Add(new Dialog_Trade(playerNegotiator, settlement, true));
                                }
                            });
                        }
                    }
                    Command_Settle commandSettle = new Command_Settle
                    {
                        defaultLabel = "CommandSettle".Translate(),
                        defaultDesc  = "CommandSettleDesc".Translate(),
                        icon         = SettleUtility.SettleCommandTex,
                        action       = delegate()
                        {
                            SoundDefOf.Tick_High.PlayOneShotOnCamera(null);
                            void settleHere()
                            {
                                SettlementVehicleUtility.Settle(this);
                            };
                            SettlementProximityGoodwillUtility.CheckConfirmSettle(Tile, settleHere);
                        }
                    };
                    if (!TileFinder.IsValidTileForNewSettlement(Tile, tmpSettleFailReason))
                    {
                        commandSettle.Disable(tmpSettleFailReason.ToString());
                    }
                    else if (SettleUtility.PlayerSettlementsCountLimitReached)
                    {
                        if (Prefs.MaxNumberOfPlayerSettlements > 1)
                        {
                            commandSettle.Disable("CommandSettleFailReachedMaximumNumberOfBases".Translate());
                        }
                        else
                        {
                            commandSettle.Disable("CommandSettleFailAlreadyHaveBase".Translate());
                        }
                    }
                    yield return(commandSettle);
                }
                if (Prefs.DevMode)
                {
                    yield return(new Command_Action
                    {
                        defaultLabel = "Debug: Land at Nearest Player Settlement",
                        action = delegate()
                        {
                            List <Settlement> playerSettlements = Find.WorldObjects.Settlements.Where(s => s.Faction == Faction.OfPlayer).ToList();
                            Settlement nearestSettlement = playerSettlements.MinBy(s => Ext_Math.SphericalDistance(s.DrawPos, DrawPos));

                            LaunchProtocol launchProtocol = vehicle.CompVehicleLauncher.launchProtocol;
                            Rot4 vehicleRotation = launchProtocol.landingProperties.forcedRotation ?? Rot4.Random;
                            IntVec3 cell = CellFinderExtended.RandomCenterCell(nearestSettlement.Map, (IntVec3 cell) => !MapHelper.VehicleBlockedInPosition(vehicle, Current.Game.CurrentMap, cell, vehicleRotation));
                            VehicleSkyfaller_Arriving skyfaller = (VehicleSkyfaller_Arriving)ThingMaker.MakeThing(vehicle.CompVehicleLauncher.Props.skyfallerIncoming);
                            skyfaller.vehicle = vehicle;

                            GenSpawn.Spawn(skyfaller, cell, nearestSettlement.Map, vehicleRotation);
                            Destroy();
                        }
                    });

                    yield return(new Command_Action
                    {
                        defaultLabel = "Debug: Initiate Crash Event",
                        action = delegate()
                        {
                            InitiateCrashEvent(null);
                        }
                    });
                }
            }
        }
Exemple #15
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 public static IEnumerable <FloatMenuOption> GetFloatMenuOptions(VehiclePawn vehicle, LaunchProtocol launchProtocol, Settlement settlement)
 {
     if (vehicle.CompVehicleLauncher.ControlInFlight)
     {
         foreach (FloatMenuOption floatMenuOption2 in VehicleArrivalActionUtility.GetFloatMenuOptions(() => CanAttack(vehicle, settlement), () => new AerialVehicleArrivalAction_AttackSettlement(vehicle, launchProtocol, settlement, AerialVehicleArrivalModeDefOf.TargetedLanding),
                                                                                                      "AttackAndTargetLanding".Translate(settlement.Label), vehicle, settlement.Tile, null))
         {
             yield return(floatMenuOption2);
         }
     }
     foreach (FloatMenuOption floatMenuOption2 in VehicleArrivalActionUtility.GetFloatMenuOptions(() => CanAttack(vehicle, settlement), () => new AerialVehicleArrivalAction_AttackSettlement(vehicle, launchProtocol, settlement, AerialVehicleArrivalModeDefOf.EdgeDrop),
                                                                                                  "AttackAndDropAtEdge".Translate(settlement.Label), vehicle, settlement.Tile, null))
     {
         yield return(floatMenuOption2);
     }
     foreach (FloatMenuOption floatMenuOption2 in VehicleArrivalActionUtility.GetFloatMenuOptions(() => CanAttack(vehicle, settlement), () => new AerialVehicleArrivalAction_AttackSettlement(vehicle, launchProtocol, settlement, AerialVehicleArrivalModeDefOf.CenterDrop),
                                                                                                  "AttackAndDropInCenter".Translate(settlement.Label), vehicle, settlement.Tile, null))
     {
         yield return(floatMenuOption2);
     }
 }
Exemple #16
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 public AerialVehicleArrivalAction_AttackSettlement(VehiclePawn vehicle, LaunchProtocol launchProtocol, Settlement settlement, AerialVehicleArrivalModeDef arrivalModeDef) : base(vehicle)
 {
     this.launchProtocol = launchProtocol;
     this.settlement     = settlement;
     this.arrivalModeDef = arrivalModeDef;
 }