private void DetermineStartRegions(IntVec3 start) { startingRegions.Clear(); if (pathGrid.WalkableFast(start)) { VehicleRegion validRegionAt = regionGrid.GetValidRegionAt(start); QueueNewOpenRegion(validRegionAt); startingRegions.Add(validRegionAt); } else { for (int i = 0; i < 8; i++) { IntVec3 c = start + GenAdj.AdjacentCells[i]; if (c.InBoundsShip(map)) { if (pathGrid.WalkableFast(c)) { VehicleRegion validRegionAt2 = regionGrid.GetValidRegionAt(c); if (!(validRegionAt2 is null) && validRegionAt2.reachedIndex != reachedIndex) { QueueNewOpenRegion(validRegionAt2); startingRegions.Add(validRegionAt2); } } } } } }
private List <int> PathableNeighborIndices(int index) { tmpPathableNeighborIndices.Clear(); VehiclePathGrid pathGrid = mapE.VehiclePathGrid; int x = map.Size.x; bool flag = index % x > 0; bool flag2 = index % x < x - 1; bool flag3 = index >= x; bool flag4 = index / x < map.Size.z - 1; if (flag3 && pathGrid.WalkableFast(index - x)) { tmpPathableNeighborIndices.Add(index - x); } if (flag2 && pathGrid.WalkableFast(index + 1)) { tmpPathableNeighborIndices.Add(index + 1); } if (flag && pathGrid.WalkableFast(index - 1)) { tmpPathableNeighborIndices.Add(index - 1); } if (flag4 && pathGrid.WalkableFast(index + x)) { tmpPathableNeighborIndices.Add(index + x); } bool flag5 = !flag || VehiclePathFinder.BlocksDiagonalMovement(map, index - 1); bool flag6 = !flag2 || VehiclePathFinder.BlocksDiagonalMovement(map, index + 1); if (flag3 && !VehiclePathFinder.BlocksDiagonalMovement(map, index - x)) { if (!flag6 && pathGrid.WalkableFast(index - x + 1)) { tmpPathableNeighborIndices.Add(index - x + 1); } if (!flag5 && pathGrid.WalkableFast(index - x - 1)) { tmpPathableNeighborIndices.Add(index - x - 1); } } if (flag4 && !VehiclePathFinder.BlocksDiagonalMovement(map, index + x)) { if (!flag6 && pathGrid.WalkableFast(index + x + 1)) { tmpPathableNeighborIndices.Add(index + x + 1); } if (!flag5 && pathGrid.WalkableFast(index + x - 1)) { tmpPathableNeighborIndices.Add(index + x - 1); } } return(tmpPathableNeighborIndices); }
private bool CheckCellBasedReachability(IntVec3 start, LocalTargetInfo dest, PathEndMode peMode, TraverseParms traverseParms) { IntVec3 foundCell = IntVec3.Invalid; VehicleRegion[] directionRegionGrid = regionGrid.DirectGrid; VehiclePathGrid pathGrid = map.GetCachedMapComponent <VehicleMapping>().VehiclePathGrid; CellIndices cellIndices = map.cellIndices; map.floodFiller.FloodFill(start, delegate(IntVec3 c) { int num = cellIndices.CellToIndex(c); if ((traverseParms.mode == TraverseMode.PassAllDestroyableThingsNotWater || traverseParms.mode == TraverseMode.NoPassClosedDoorsOrWater) && c.GetTerrain(map).IsWater) { return(false); } if (traverseParms.mode == TraverseMode.PassAllDestroyableThings || traverseParms.mode == TraverseMode.PassAllDestroyableThingsNotWater) { if (!pathGrid.WalkableFast(num)) { Building edifice = c.GetEdifice(map); if (edifice is null || !VehiclePathFinder.IsDestroyable(edifice)) { return(false); } } } else if (traverseParms.mode != TraverseMode.NoPassClosedDoorsOrWater) { Log.ErrorOnce("Do not use this method for non-cell based modes!", 938476762); if (!pathGrid.WalkableFast(num)) { return(false); } } VehicleRegion region = directionRegionGrid[num]; return(region is null || region.Allows(traverseParms, false)); }, delegate(IntVec3 c) { if (VehicleReachabilityImmediate.CanReachImmediateShip(c, dest, map, peMode, traverseParms.pawn)) { foundCell = c; return(true); } return(false); }, int.MaxValue, false, null); if (foundCell.IsValid) { if (CanUseCache(traverseParms.mode)) { VehicleRegion validRegionAt = regionGrid.GetValidRegionAt(foundCell); if (!(validRegionAt is null)) { foreach (VehicleRegion startRegion in startingRegions) { cache.AddCachedResult(startRegion.Room, validRegionAt.Room, traverseParms, true); } } } return(true); } if (CanUseCache(traverseParms.mode)) { foreach (VehicleRegion startRegion in startingRegions) { foreach (VehicleRegion destRegion in destRegions) { cache.AddCachedResult(startRegion.Room, destRegion.Room, traverseParms, false); } } } return(false); }