public Manager(Game mGame, int mSizeX, int mSizeY, int mSizeZ) { Game = mGame; SizeX = mSizeX; SizeY = mSizeY; SizeZ = mSizeZ; Entities = new Entity[SizeX,SizeY,SizeZ]; }
public static void Initialize(Game mCurrentGame) { CurrentGame = mCurrentGame; CurrentGamemode = CurrentGame.Gamemode; InitializeVariables(); Run(); }
public static void MenuDebug() { while (true) { Console.WriteLine("Insert gamemode name"); Game = new Game(CompileGamemode(Console.ReadLine())); SFML.Initialize(Game); } }
public static void Main(string[] args) { Initialize(); if (args.GetLength(0) == 0) { MenuDebug(); } else { Game = new Game(CompileGamemode(args[0])); SFML.Initialize(Game); } }