Exemple #1
0
        public VGWorld(int mWidth, int mHeight, int mValue)
        {
            Debug.Assert(mWidth > 0);
            Debug.Assert(mHeight > 0);

            Width = mWidth;
            Height = mHeight;
            Tiles = new VGTile[Width,Height];

            for (int iY = 0; iY < Height; iY++) for (int iX = 0; iX < Width; iX++) Tiles[iX, iY] = new VGTile(iX, iY, mValue);

            WorldArea = new VGArea(this, 0, 0, mWidth, mHeight);
        }
Exemple #2
0
        public VGArea(VGWorld mWorld, int mXStart, int mYStart, int mXEnd, int mYEnd)
        {
            Debug.Assert(XStart >= 0 && XStart <= XEnd && XEnd < mWorld.Width);
            Debug.Assert(YStart >= 0 && YStart <= YEnd && YEnd < mWorld.Height);

            World = mWorld;
            XStart = mXStart;
            YStart = mYStart;
            XEnd = mXEnd;
            YEnd = mYEnd;
            Tiles = new VGTile[Width,Height];

            for (int iY = 0; iY < Height; iY++)
                for (int iX = 0; iX < Width; iX++)
                    Tiles[iX, iY] = World.Tiles[iX + XStart, iY + YStart];
        }
Exemple #3
0
        public VGWorld(int mWidth, int mHeight, int mValue)
        {
            Debug.Assert(mWidth > 0);
            Debug.Assert(mHeight > 0);

            Width  = mWidth;
            Height = mHeight;
            Tiles  = new VGTile[Width, Height];

            for (int iY = 0; iY < Height; iY++)
            {
                for (int iX = 0; iX < Width; iX++)
                {
                    Tiles[iX, iY] = new VGTile(iX, iY, mValue);
                }
            }

            WorldArea = new VGArea(this, 0, 0, mWidth, mHeight);
        }
Exemple #4
0
        public VGArea(VGWorld mWorld, int mXStart, int mYStart, int mXEnd, int mYEnd)
        {
            Debug.Assert(XStart >= 0 && XStart <= XEnd && XEnd < mWorld.Width);
            Debug.Assert(YStart >= 0 && YStart <= YEnd && YEnd < mWorld.Height);

            World  = mWorld;
            XStart = mXStart;
            YStart = mYStart;
            XEnd   = mXEnd;
            YEnd   = mYEnd;
            Tiles  = new VGTile[Width, Height];

            for (int iY = 0; iY < Height; iY++)
            {
                for (int iX = 0; iX < Width; iX++)
                {
                    Tiles[iX, iY] = World.Tiles[iX + XStart, iY + YStart];
                }
            }
        }