/// <summary>
        /// When the user cancels the main menu, ask if they want to exit the sample.
        /// </summary>
        protected override void OnCancel()
        {
            MessageBoxScreen messageBox = new MessageBoxScreen(Strings.Exit_Prompt);

            messageBox.Accepted += ExitMessageBoxAccepted;
            ScreenManager.AddScreen(messageBox);
        }
Exemple #2
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        /// <summary>
        /// Event handler for when the Quit Game menu entry is selected.
        /// </summary>
        void QuitGameEntrySelected(object sender, EventArgs e)
        {
            // Quit the game, after a confirmation message box.
            MessageBoxScreen messageBox = new MessageBoxScreen(Strings.Are_You_Sure);

            messageBox.Accepted += QuitMessageBoxAccepted;
            ScreenManager.AddScreen(messageBox);
        }
        /// <summary>
        /// When the user cancels the main menu, ask if they want to exit the sample.
        /// </summary>
        protected override void OnCancel()
        {
            const string message = "Exit Vector Rumble?";

            MessageBoxScreen messageBox = new MessageBoxScreen(message);
            messageBox.Accepted += ExitMessageBoxAccepted;
            ScreenManager.AddScreen(messageBox);
        }
        /// <summary>
        /// When the user cancels the main menu, ask if they want to exit the sample.
        /// </summary>
        protected override void OnCancel()
        {
            const string message = "Exit Vector Rumble?";

            MessageBoxScreen messageBox = new MessageBoxScreen(message);

            messageBox.Accepted += ExitMessageBoxAccepted;
            ScreenManager.AddScreen(messageBox);
        }
        /// <summary>
        /// Event handler for when the Quit Game menu entry is selected.
        /// </summary>
        void QuitGameEntrySelected(object sender, EventArgs e)
        {
            // Quit the game, after a confirmation message box.
            const string message = "Are you sure?";

            MessageBoxScreen messageBox = new MessageBoxScreen(message);

            messageBox.Accepted += QuitMessageBoxAccepted;
            ScreenManager.AddScreen(messageBox);
        }
        /// <summary>
        /// Event handler for when the Quit Game menu entry is selected.
        /// </summary>
        void QuitGameEntrySelected(object sender, EventArgs e)
        {
            // Quit the game, after a confirmation message box.
            const string message = "Are you sure?";

            MessageBoxScreen messageBox = new MessageBoxScreen(message);
            messageBox.Accepted += QuitMessageBoxAccepted;
            ScreenManager.AddScreen(messageBox);
        }