Exemple #1
0
 public Program()
 {
     this.id             = string.Empty;
     this.vertexShader   = null;
     this.fragmentShader = null;
     this.geometryShader = null;
 }
Exemple #2
0
        private static void  read_geometry_shader(GeometryShader geometryShader, XElement element)
        {
            foreach (XAttribute a in element.Attributes())
            {
                if (a.Name == "inputTopology")
                {
                    switch (a.Value)
                    {
                    case "points":   geometryShader.InputTopology = Topology.Points;    break;

                    case "lines":    geometryShader.InputTopology = Topology.Lines;     break;

                    case "triangle": geometryShader.InputTopology = Topology.Triangles; break;

                    default: geometryShader.InputTopology = Topology.Triangles; break;
                    }
                }

                if (a.Name == "outputTopology")
                {
                    switch (a.Value)
                    {
                    case "points":   geometryShader.OutputTopology = Topology.Points; break;

                    case "lines":    geometryShader.OutputTopology = Topology.Lines; break;

                    case "triangle": geometryShader.OutputTopology = Topology.Triangles; break;

                    default: geometryShader.OutputTopology = Topology.Triangles; break;
                    }
                }

                if (a.Name == "outputVertexCount")
                {
                    int result = 0;

                    int.TryParse(a.Value, out result);

                    geometryShader.OutputVertexCount = result;
                }
            }

            foreach (XElement e in element.Elements())
            {
                if (e.Name == "include")
                {
                    Include include = new Include();

                    read_include(include, e);

                    geometryShader.Includes.Add(include);
                }
            }
        }
        private static void  read_geometry_shader (GeometryShader      geometryShader, XElement element)
        {
            foreach (XAttribute a in element.Attributes())
            {
                if (a.Name == "inputTopology")
                {
                    switch (a.Value)
                    {
                        case "points":   geometryShader.InputTopology = Topology.Points;    break;
                        case "lines":    geometryShader.InputTopology = Topology.Lines;     break;
                        case "triangle": geometryShader.InputTopology = Topology.Triangles; break;
                        default: geometryShader.InputTopology = Topology.Triangles; break;
                    }
                }

                if (a.Name == "outputTopology")
                {
                    switch (a.Value)
                    {
                        case "points":   geometryShader.OutputTopology = Topology.Points; break;
                        case "lines":    geometryShader.OutputTopology = Topology.Lines; break;
                        case "triangle": geometryShader.OutputTopology = Topology.Triangles; break;
                        default: geometryShader.OutputTopology = Topology.Triangles; break;
                    }
                }

                if (a.Name == "outputVertexCount")
                {
                    int result = 0;

                    int.TryParse(a.Value, out result);

                    geometryShader.OutputVertexCount = result;
                }
            }

            foreach (XElement e in element.Elements())
            {
                if (e.Name == "include")
                {
                    Include include = new Include();

                    read_include(include, e);

                    geometryShader.Includes.Add(include);
                }
            }
        }
 public Program()
 {
     this.id = string.Empty;
     this.vertexShader = null;
     this.fragmentShader = null;
     this.geometryShader = null;
 }