public DrawSubmission(VxModel model, Vector3 position, Quaternion rotation, Vector3 scale, Vector4 color) { Model = model; Position = position; Rotation = rotation; Scale = scale; Color = color; }
public static void Model(VxModel model) => VxContext.Instance.SetActiveModel(model);
internal void SetActiveModel(VxModel model) { _model = model; _cameraActive = false; _modelActive = true; }