Exemple #1
0
        private void BuildMazeGrid(ref string maze)
        {
            //Reset information about maze grid.
            _columns     = 0;
            _rows        = 0;
            _openNodes   = 0;
            _closedNodes = 0;
            Nodes        = null;
            _start       = null;
            _end         = null;

            //Break maze into a string array by splitting carriage returns, while removing empty entries.
            string[] mazeLines = maze.Split(new string[] { "\n", "\r\n" }, StringSplitOptions.None);
            //Calculate largest column size for maze
            for (int i = 0; i < mazeLines.Length; i++)
            {
                _columns = Math.Max(mazeLines[i].Length, _columns);
            }
            //set rows to length of maze
            _rows = mazeLines.Length;

            //Create NodeVisual objects after determining grid size.
            ResetNodeVisuals();

            //Initialize Nodes to size of maze grid
            Nodes = new Node[_columns, _rows];

            //Hide to reduce redraws.
            //NodeVisualsPanel.Visible = false;


            //Will hold grid coordinates for the Start and End node.
            Coordinates startCoordinates = null;
            Coordinates endCoordinates   = null;

            //First populate the Nodes grid with each
            for (int row = 0; row < _rows; row++)
            {
                //Pad the right of our string with char 0 to fill expected column count.
                string line = mazeLines[row].PadRight(_columns, (char)0);

                /* Read each char from 0 to our column count in line.
                 * Since we padded line to match column count, this won't cause errors. */
                for (int column = 0; column < _columns; column++)
                {
                    //Store char data for easy reading
                    char        data        = line[column];
                    bool        closed      = false;
                    Coordinates coordinates = new Coordinates(column, row);

                    /* Determine if data indicates a closed node, the
                     * start of the maze, the end of the maze, or
                     * an open node. */
                    switch (data)
                    {
                    case ' ':
                        break;

                    case 'S':
                        startCoordinates = coordinates;
                        break;

                    case 'E':
                        endCoordinates = coordinates;
                        break;

                    default:
                        closed = true;
                        break;
                    }

                    if (closed)
                    {
                        _closedNodes++;
                    }
                    else
                    {
                        _openNodes++;
                    }

                    //Create a new node visual and assign it to Nodevisuals column and row.
                    NodeVisual nodeVisual = new NodeVisual(this, coordinates, NodeVisualSize, closed, NodeVisualsPanel);
                    _nodeVisuals[column, row] = nodeVisual;
                    //Create a new node and assign it to our Nodes grid using current column and row.
                    Node node = new Node(coordinates, closed, nodeVisual);
                    Nodes[column, row] = node;
                }
            }

            //Set the Start node using coordinates.
            if (startCoordinates != null)
            {
                _start = Nodes[startCoordinates.Column, startCoordinates.Row];
                _start.NodeVisual.ColorNodeVisual(Color.Green);
            }
            //Set the End node using coordinates.
            if (endCoordinates != null)
            {
                _end = Nodes[endCoordinates.Column, endCoordinates.Row];
                _end.NodeVisual.ColorNodeVisual(Color.BlueViolet);
            }

            //Cycle through all nodes in our grid to find their neighboring nodes.
            for (int column = 0; column < _columns; column++)
            {
                for (int row = 0; row < _rows; row++)
                {
                    //Assign to a local variable to make the code easier to read.
                    Node node = Nodes[column, row];
                    //If node isn't closed: calls a method which will set the neighbors list to a specified node.
                    if (!node.Closed)
                    {
                        SetNeighbors(node, AllowDiagonalCheckbox.Checked, DontCrossCornersCheckbox.Checked);
                    }
                }
            }
        }