private static void OnDeleteMissile(Skillshot skillshot, MissileClient missile) { if (skillshot.SpellData.SpellName != "VelkozQ" || DetectedSkillshots.Count(i => i.SpellData.SpellName == "VelkozQSplit") != 0) { return; } var spellData = SpellDatabase.GetByName("VelkozQSplit"); for (var i = -1; i <= 1; i = i + 2) { DetectedSkillshots.Add( new Skillshot( DetectionType.ProcessSpell, spellData, Variables.TickCount, missile.Position.ToVector2(), missile.Position.ToVector2() + i * skillshot.Direction.Perpendicular() * spellData.Range, skillshot.Unit)); } }
private static void OnDetectSkillshot(Skillshot skillshot) { var alreadyAdded = DetectedSkillshots.Any( i => i.SpellData.SpellName == skillshot.SpellData.SpellName && i.Unit.Compare(skillshot.Unit) && skillshot.Direction.AngleBetween(i.Direction) < 5 && (skillshot.Start.Distance(i.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0)); if (skillshot.Unit.IsAlly) { return; } if (skillshot.Start.Distance(PlayerPosition) > (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5) { return; } if (alreadyAdded && !skillshot.SpellData.DontCheckForDuplicates) { return; } if (skillshot.DetectionType == DetectionType.ProcessSpell) { if (skillshot.SpellData.MultipleNumber != -1) { var originalDirection = skillshot.Direction; for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2; i <= (skillshot.SpellData.MultipleNumber - 1) / 2; i++) { DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.Start + skillshot.SpellData.Range * originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i), skillshot.Unit)); } return; } if (skillshot.SpellData.SpellName == "UFSlash") { skillshot.SpellData.MissileSpeed = 1600 + (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.SpellName == "SionR") { skillshot.SpellData.MissileSpeed = (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.Invert) { DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.Start + -(skillshot.End - skillshot.Start).Normalized() * skillshot.Start.Distance(skillshot.End), skillshot.Unit)); return; } if (skillshot.SpellData.Centered) { DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start - skillshot.Direction * skillshot.SpellData.Range, skillshot.Start + skillshot.Direction * skillshot.SpellData.Range, skillshot.Unit)); return; } if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5") { const int Angle = 60; var edge1 = (skillshot.End - skillshot.Unit.ServerPosition.ToVector2()).Rotated( -Angle / 2f * (float)Math.PI / 180); var edge2 = edge1.Rotated(Angle * (float)Math.PI / 180); foreach (var skillshotToAdd in from orb in GameObjects.EnemyMinions.Where(i => i.Name == "Seed" && i.Distance(skillshot.Unit) < 800) let v = (orb.ServerPosition - skillshot.Unit.ServerPosition).ToVector2() where edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 select new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, orb.ServerPosition.ToVector2(), skillshot.Unit.ServerPosition.Extend( orb.ServerPosition, skillshot.Unit.Distance(orb) > 200 ? 1300 : 1000).ToVector2(), skillshot.Unit)) { DetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid") { DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.End - skillshot.Direction.Perpendicular() * 400, skillshot.End + skillshot.Direction.Perpendicular() * 400, skillshot.Unit)); return; } if (skillshot.SpellData.SpellName == "DianaArc") { DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("DianaArcArc"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit)); } if (skillshot.SpellData.SpellName == "ZiggsQ") { var d1 = skillshot.Start.Distance(skillshot.End); var d2 = d1 * 0.4f; var d3 = d2 * 0.69f; var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1"); var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2"); var bounce1Pos = skillshot.End + skillshot.Direction * d2; var bounce2Pos = bounce1Pos + skillshot.Direction * d3; bounce1SpellData.Delay = (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500); bounce2SpellData.Delay = (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500); DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos, skillshot.Unit)); DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos, skillshot.Unit)); } if (skillshot.SpellData.SpellName == "ZiggsR") { skillshot.SpellData.Delay = (int)(1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range); } if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike") { var endPos = new Vector2(); foreach (var s in DetectedSkillshots.Where(i => i.SpellData.Slot == SpellSlot.E)) { if (!s.Unit.Compare(skillshot.Unit)) { continue; } var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafePoint(s.End)) { endPos = s.End; } break; } foreach (var m in GameObjects.Minions.Where(i => i.CharData.BaseSkinName == "jarvanivstandard")) { if (m.Team != skillshot.Unit.Team) { continue; } var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafePoint(m.Position.ToVector2())) { endPos = m.Position.ToVector2(); } break; } if (endPos.IsValid()) { skillshot = new Skillshot( DetectionType.ProcessSpell, SpellDatabase.GetByName("JarvanIVEQ"), Variables.TickCount, skillshot.Start, endPos + 200 * (endPos - skillshot.Start).Normalized(), skillshot.Unit); } } } if (skillshot.SpellData.SpellName == "OriannasQ") { DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("OriannaQend"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit)); } if ((skillshot.SpellData.DisableFowDetection || Program.MainMenu["Evade"][skillshot.SpellData.ChampionName.ToLowerInvariant()][ skillshot.SpellData.SpellName]["DisableFoW"].GetValue<MenuBool>().Value) && skillshot.DetectionType == DetectionType.RecvPacket) { return; } DetectedSkillshots.Add(skillshot); }
private static void OnDetectSkillshot(Skillshot skillshot) { var alreadyAdded = false; foreach (var item in DetectedSkillshots) { if (item.SpellData.SpellName == skillshot.SpellData.SpellName && item.Unit.NetworkId == skillshot.Unit.NetworkId && skillshot.Direction.AngleBetween(item.Direction) < 5 && (skillshot.Start.Distance(item.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0)) { alreadyAdded = true; } } if (skillshot.Unit.Team == ObjectManager.Player.Team) { return; } if (skillshot.Start.Distance(PlayerPosition) > (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5) { return; } if (alreadyAdded && !skillshot.SpellData.DontCheckForDuplicates) { return; } if (skillshot.DetectionType == DetectionType.ProcessSpell) { if (skillshot.SpellData.MultipleNumber != -1) { var originalDirection = skillshot.Direction; for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2; i <= (skillshot.SpellData.MultipleNumber - 1) / 2; i++) { var end = skillshot.Start + skillshot.SpellData.Range * originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.SpellName == "UFSlash") { skillshot.SpellData.MissileSpeed = 1600 + (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.SpellName == "SionR") { skillshot.SpellData.MissileSpeed = (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.Invert) { var newDirection = -(skillshot.End - skillshot.Start).Normalized(); var end = skillshot.Start + newDirection * skillshot.Start.Distance(skillshot.End); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.Centered) { var start = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range; var end = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5") { const int Angle = 60; var edge1 = (skillshot.End - skillshot.Unit.ServerPosition.ToVector2()).Rotated( -Angle / 2f * (float)Math.PI / 180); var edge2 = edge1.Rotated(Angle * (float)Math.PI / 180); foreach (var skillshotToAdd in from minion in GameObjects.EnemyMinions.Where(i => i.Name == "Seed" && i.Distance(skillshot.Unit) < 800) let v = minion.ServerPosition.ToVector2() - skillshot.Unit.ServerPosition.ToVector2() where edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 let start = minion.ServerPosition.ToVector2() let end = skillshot.Unit.ServerPosition.ToVector2() .Extend( minion.ServerPosition.ToVector2(), skillshot.Unit.Distance(minion) > 200 ? 1300 : 1000) select new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit)) { DetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid") { var start = skillshot.End - skillshot.Direction.Perpendicular() * 400; var end = skillshot.End + skillshot.Direction.Perpendicular() * 400; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "DianaArc") { var skillshotToAdd = new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("DianaArcArc"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } if (skillshot.SpellData.SpellName == "ZiggsQ") { var d1 = skillshot.Start.Distance(skillshot.End); var d2 = d1 * 0.4f; var d3 = d2 * 0.69f; var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1"); var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2"); var bounce1Pos = skillshot.End + skillshot.Direction * d2; var bounce2Pos = bounce1Pos + skillshot.Direction * d3; bounce1SpellData.Delay = (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500); bounce2SpellData.Delay = (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500); var bounce1 = new Skillshot( skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos, skillshot.Unit); var bounce2 = new Skillshot( skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos, skillshot.Unit); DetectedSkillshots.Add(bounce1); DetectedSkillshots.Add(bounce2); } if (skillshot.SpellData.SpellName == "ZiggsR") { skillshot.SpellData.Delay = (int)(1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range); } if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike") { var endPos = Vector2.Zero; foreach (var s in DetectedSkillshots) { if (s.Unit.NetworkId == skillshot.Unit.NetworkId && s.SpellData.Slot == SpellSlot.E) { var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafe(s.End)) { endPos = s.End; } break; } } foreach (var m in ObjectManager.Get<Obj_AI_Minion>()) { if (m.CharData.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Unit.Team) { var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafe(m.Position.ToVector2())) { endPos = m.Position.ToVector2(); } break; } } if (endPos.IsValid()) { skillshot = new Skillshot( DetectionType.ProcessSpell, SpellDatabase.GetByName("JarvanIVEQ"), Variables.TickCount, skillshot.Start, endPos, skillshot.Unit); skillshot.End = endPos + 200 * (endPos - skillshot.Start).Normalized(); skillshot.Direction = (skillshot.End - skillshot.Start).Normalized(); } } } if (skillshot.SpellData.SpellName == "OriannasQ") { var skillshotToAdd = new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("OriannaQend"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket) { return; } DetectedSkillshots.Add(skillshot); }
public static void Init() { Config.CreateMenu(Program.MainMenu); Collision.Init(); Game.OnUpdate += args => { DetectedSkillshots.RemoveAll(i => !i.IsActive); foreach (var skillshot in DetectedSkillshots) { skillshot.OnUpdate(); } if (!Program.MainMenu["Evade"]["Enabled"].GetValue<MenuKeyBind>().Active) { return; } if (ObjectManager.Player.IsDead) { return; } if (InterruptableSpell.IsCastingInterruptableSpell(ObjectManager.Player, true)) { return; } if (ObjectManager.Player.HasBuffOfType(BuffType.SpellShield) || ObjectManager.Player.HasBuffOfType(BuffType.SpellImmunity)) { return; } Evading?.Invoke(); var currentPath = ObjectManager.Player.GetWaypoints(); var safePoint = IsSafePoint(PlayerPosition); var safePath = IsSafePath(currentPath, 100); if (!safePath.IsSafe && !safePoint.IsSafe) { TryEvading?.Invoke(safePoint.SkillshotList, Game.CursorPos.ToVector2()); } }; SkillshotDetector.OnDetectSkillshot += OnDetectSkillshot; SkillshotDetector.OnDeleteSkillshot += (skillshot, missile) => { if (skillshot.SpellData.SpellName == "VelkozQ") { var spellData = SpellDatabase.GetByName("VelkozQSplit"); var direction = skillshot.Direction.Perpendicular(); if (DetectedSkillshots.Count(i => i.SpellData.SpellName == "VelkozQSplit") == 0) { for (var i = -1; i <= 1; i = i + 2) { var skillshotToAdd = new Skillshot( DetectionType.ProcessSpell, spellData, Variables.TickCount, missile.Position.ToVector2(), missile.Position.ToVector2() + i * direction * spellData.Range, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } } } }; Drawing.OnDraw += args => { if (Program.MainMenu["Evade"]["Draw"]["Status"]) { var active = Program.MainMenu["Evade"]["Enabled"].GetValue<MenuKeyBind>().Active; var text = $"Evade Skillshot: {(active ? (Program.MainMenu["Evade"]["OnlyDangerous"].GetValue<MenuKeyBind>().Active ? "Dangerous" : "On") : "Off")}"; var pos = Drawing.WorldToScreen(ObjectManager.Player.Position); Drawing.DrawText( pos.X - (float)Drawing.GetTextExtent(text).Width / 2, pos.Y + 40, active ? (Program.MainMenu["Evade"]["OnlyDangerous"].GetValue<MenuKeyBind>().Active ? Color.Yellow : Color.White) : Color.Gray, text); } if (Program.MainMenu["Evade"]["Draw"]["Skillshot"]) { foreach (var skillshot in DetectedSkillshots) { skillshot.Draw( skillshot.Enable && Program.MainMenu["Evade"]["Enabled"].GetValue<MenuKeyBind>().Active ? Color.White : Color.Red, Color.LimeGreen); } } }; }
internal static Vector2 GetCollisionPoint(this Skillshot skillshot) { var collisions = new List <DetectedCollision>(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; foreach (var cObject in skillshot.SpellData.CollisionObjects) { switch (cObject) { case CollisionObjectTypes.Minion: collisions.AddRange( from minion in GameObjects.Minions.Where( i => i.IsValidTarget(1200, false, @from.ToVector3()) && skillshot.Unit.IsAlly ? i.IsEnemy : i.IsAlly) let pred = FastPrediction( @from, minion, Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SpellData.RawRadius + (!pred.IsMoving ? minion.BoundingRadius - 15 : 0) - pos.Distance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = minion, Type = cObject, Distance = pos.Distance(@from), Diff = w }); break; case CollisionObjectTypes.Champion: collisions.AddRange( from hero in GameObjects.AllyHeroes.Where(i => i.IsValidTarget(1200, false) && !i.IsMe) let pred = FastPrediction( @from, hero, Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SpellData.RawRadius + 30 - pos.Distance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = hero, Type = cObject, Distance = pos.Distance(@from), Diff = w }); break; case CollisionObjectTypes.YasuoWall: if ( !GameObjects.AllyHeroes.Any( i => i.IsValidTarget(float.MaxValue, false) && i.ChampionName == "Yasuo")) { break; } var wall = GameObjects.AllGameObjects.FirstOrDefault( i => i.IsValid && Regex.IsMatch(i.Name, "_w_windwall.\\.troy", RegexOptions.IgnoreCase)); if (wall == null) { break; } var wallWidth = 300 + 50 * Convert.ToInt32(wall.Name.Substring(wall.Name.Length - 6, 1)); var wallDirection = (wall.Position - yasuoWallCastedPos).Normalized().Perpendicular(); var wallStart = wall.Position + wallWidth / 2f * wallDirection; var wallEnd = wallStart - wallWidth * wallDirection; var wallPolygon = new Rectangle(wallStart, wallEnd, 75); var intersections = new List <Vector2>(); for (var i = 0; i < wallPolygon.Points.Count; i++) { var inter = wallPolygon.Points[i].Intersection( wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from, skillshot.End); if (inter.Intersects) { intersections.Add(inter.Point); } } if (intersections.Count > 0) { var intersection = intersections.OrderBy(i => i.Distance(@from)).ToList()[0]; if (Variables.TickCount + Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)) + 100 + (1000 * intersection.Distance(@from)) / skillshot.SpellData.MissileSpeed - yasuoWallCastT < 4000) { if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return(intersection); } } break; } } return(collisions.Count > 0 ? collisions.OrderBy(i => i.Distance).ToList()[0].Position : new Vector2()); }
public static Vector2 GetCollisionPoint(Skillshot skillshot) { var collisions = new List <DetectedCollision>(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; if (skillshot.SpellData.CollisionObjects.HasFlag(CollisionableObjects.Minions)) { var minions = new List <Obj_AI_Minion>(); minions.AddRange(GameObjects.Jungle.Where(i => i.LSIsValidTarget(1200, true, from.ToVector3()))); minions.AddRange( GameObjects.Minions.Where( i => i.LSIsValidTarget(1200, false, @from.ToVector3()) && (skillshot.Unit.Team == Program.Player.Team ? i.Team != Program.Player.Team : i.Team == Program.Player.Team) && (i.IsMinion() || i.IsPet()))); collisions.AddRange( from minion in minions let pred = FastPrediction( @from, minion, Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SpellData.RawRadius + (!pred.IsMoving ? minion.BoundingRadius - 15 : 0) - pos.Distance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { Position = pos.LSProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = minion, Type = CollisionableObjects.Minions, Distance = pos.Distance(@from), Diff = w }); } if (skillshot.SpellData.CollisionObjects.HasFlag(CollisionableObjects.Heroes)) { collisions.AddRange( from hero in GameObjects.AllyHeroes.Where(i => i.LSIsValidTarget(1200, false) && !i.IsMe) let pred = FastPrediction( @from, hero, Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SpellData.RawRadius + 30 - pos.Distance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { Position = pos.LSProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = hero, Type = CollisionableObjects.Heroes, Distance = pos.Distance(@from), Diff = w }); } if (skillshot.SpellData.CollisionObjects.HasFlag(CollisionableObjects.YasuoWall) && GameObjects.AllyHeroes.Any(i => i.ChampionName == "Yasuo")) { var wall = GameObjects.AllGameObjects.FirstOrDefault( i => i.IsValid && Regex.IsMatch(i.Name, "_w_windwall.\\.troy", RegexOptions.IgnoreCase)); if (wall != null) { var level = wall.Name.Substring(wall.Name.Length - 6, 1); var wallWidth = 300 + 50 * Convert.ToInt32(level); var wallPos = wall.Position.ToVector2(); var wallDirection = (wallPos - wallCastedPos).LSNormalized().Perpendicular(); var wallStart = wallPos + wallWidth / 2f * wallDirection; var wallEnd = wallStart - wallWidth * wallDirection; var wallPolygon = new Geometry.Rectangle(wallStart, wallEnd, 75).ToPolygon(); var intersections = new List <Vector2>(); for (var i = 0; i < wallPolygon.Points.Count; i++) { var inter = wallPolygon.Points[i].Intersection( wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], @from, skillshot.End); if (inter.Intersects) { intersections.Add(inter.Point); } } if (intersections.Count > 0) { var intersection = intersections.OrderBy(item => item.Distance(@from)).ToList()[0]; var collisionT = Variables.TickCount + Math.Max( 0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)) + 100 + 1000 * (Math.Abs(skillshot.SpellData.MissileSpeed - int.MaxValue) > 0 ? intersection.Distance(@from) / skillshot.SpellData.MissileSpeed : 0); if (collisionT - wallCastT < 4000) { if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return(intersection); } } } } return(collisions.Count > 0 ? collisions.OrderBy(i => i.Distance).First().Position : new Vector2()); }
public static Vector2 GetCollisionPoint(Skillshot skillshot) { var collisions = new List<DetectedCollision>(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; foreach (var cObject in skillshot.SpellData.CollisionObjects) { switch (cObject) { case CollisionObjectTypes.Minion: collisions.AddRange( from minion in GameObjects.Minions.Where( i => i.IsValidTarget(1200, false, @from.ToVector3()) && skillshot.Unit.IsAlly ? i.IsEnemy : i.IsAlly) let pred = FastPrediction( @from, minion, Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SpellData.RawRadius + (!pred.IsMoving ? minion.BoundingRadius - 15 : 0) - pos.Distance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = minion, Type = cObject, Distance = pos.Distance(@from), Diff = w }); break; case CollisionObjectTypes.Champions: collisions.AddRange( from hero in GameObjects.AllyHeroes.Where(i => i.IsValidTarget(1200, false) && !i.IsMe) let pred = FastPrediction( @from, hero, Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SpellData.RawRadius + 30 - pos.Distance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Unit = hero, Type = cObject, Distance = pos.Distance(@from), Diff = w }); break; case CollisionObjectTypes.YasuoWall: if ( !GameObjects.AllyHeroes.Any( i => i.IsValidTarget(float.MaxValue, false) && i.ChampionName == "Yasuo")) { break; } var wall = GameObjects.AllGameObjects.FirstOrDefault( i => i.IsValid && Regex.IsMatch(i.Name, "_w_windwall.\\.troy", RegexOptions.IgnoreCase)); if (wall == null) { break; } var wallWidth = 300 + 50 * Convert.ToInt32(wall.Name.Substring(wall.Name.Length - 6, 1)); var wallDirection = (wall.Position - yasuoWallCastedPos).Normalized().Perpendicular(); var wallStart = wall.Position + wallWidth / 2f * wallDirection; var wallEnd = wallStart - wallWidth * wallDirection; var wallPolygon = new Rectangle(wallStart, wallEnd, 75); var intersections = new List<Vector2>(); for (var i = 0; i < wallPolygon.Points.Count; i++) { var inter = wallPolygon.Points[i].Intersection( wallPolygon.Points[i != wallPolygon.Points.Count - 1 ? i + 1 : 0], from, skillshot.End); if (inter.Intersects) { intersections.Add(inter.Point); } } if (intersections.Count > 0) { var intersection = intersections.OrderBy(i => i.Distance(@from)).ToList()[0]; if (Variables.TickCount + Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)) + 100 + (1000 * intersection.Distance(@from)) / skillshot.SpellData.MissileSpeed - yasuoWallCastT < 4000) { if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return intersection; } } break; } } return collisions.Count > 0 ? collisions.OrderBy(i => i.Distance).ToList()[0].Position : new Vector2(); }
private static void OnDetectSkillshot(Skillshot skillshot) { if (skillshot.Unit.Team == Program.Player.Team) { return; } var alreadyAdded = DetectedSkillshots.Where( i => i.SpellData.SpellName == skillshot.SpellData.SpellName && i.Unit.Compare(skillshot.Unit)) .Any( i => i.Direction.AngleBetween(skillshot.Direction) < 5 && (i.Start.Distance(skillshot.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0)); if (skillshot.Start.Distance(PlayerPosition) > (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5) { return; } if (alreadyAdded && !skillshot.SpellData.DontCheckForDuplicates) { return; } if (skillshot.DetectionType == DetectionType.ProcessSpell) { if (skillshot.SpellData.MultipleNumber != -1) { var originalDirection = skillshot.Direction; for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2; i <= (skillshot.SpellData.MultipleNumber - 1) / 2; i++) { var end = skillshot.Start + skillshot.SpellData.Range * originalDirection.LSRotated(skillshot.SpellData.MultipleAngle * i); DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit)); } return; } if (skillshot.SpellData.SpellName == "UFSlash") { skillshot.SpellData.MissileSpeed = 1600 + (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.SpellName == "SionR") { skillshot.SpellData.MissileSpeed = (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.Invert) { var newDirection = -(skillshot.End - skillshot.Start).LSNormalized(); var end = skillshot.Start + newDirection * skillshot.Start.Distance(skillshot.End); DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit)); return; } if (skillshot.SpellData.Centered) { var start = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range; var end = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range; DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit)); return; } if (skillshot.SpellData.SpellName == "TaricE") { var source = skillshot.Unit as AIHeroClient; if (source != null && source.ChampionName == "Taric") { var target = GameObjects.Heroes.FirstOrDefault( h => h.Team == source.Team && h.HasBuff("taricwleashactive")); if (target != null) { var start = target.ServerPosition.ToVector2(); var direction = (skillshot.OriginalEnd - start).LSNormalized(); var end = start + direction * skillshot.SpellData.Range; DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, target) { OriginalEnd = skillshot.OriginalEnd }); } } } if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5") { const int Angle = 60; var edge1 = (skillshot.End - skillshot.Unit.ServerPosition.ToVector2()).LSRotated( -Angle / 2f * (float)Math.PI / 180); var edge2 = edge1.LSRotated(Angle * (float)Math.PI / 180); var positions = new List <Vector2>(); var explodingQ = DetectedSkillshots.FirstOrDefault(s => s.SpellData.SpellName == "SyndraQ"); if (explodingQ != null) { positions.Add(explodingQ.End); } positions.AddRange( GameObjects.EnemyMinions.Where(i => !i.IsDead && i.Name == "Seed") .Select(minion => minion.ServerPosition.ToVector2())); foreach (var pos in positions.Where(i => skillshot.Unit.Distance(i) < 800)) { var v = pos - skillshot.Unit.ServerPosition.ToVector2(); if (edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0) { var start = pos; var end = skillshot.Unit.ServerPosition.ToVector2() .Extend(pos, skillshot.Unit.Distance(pos) > 200 ? 1300 : 1000); DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick + (int)(150 + skillshot.Unit.Distance(pos) / 2.5), start, end, skillshot.Unit)); } } return; } if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid") { var start = skillshot.End - skillshot.Direction.Perpendicular() * 400; var end = skillshot.End + skillshot.Direction.Perpendicular() * 400; DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit)); return; } if (skillshot.SpellData.SpellName == "DianaArc") { DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("DianaArcArc"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit)); } if (skillshot.SpellData.SpellName == "ZiggsQ") { var d1 = skillshot.Start.Distance(skillshot.End); var d2 = d1 * 0.4f; var d3 = d2 * 0.69f; var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1"); var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2"); var bounce1Pos = skillshot.End + skillshot.Direction * d2; var bounce2Pos = bounce1Pos + skillshot.Direction * d3; bounce1SpellData.Delay = (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500); bounce2SpellData.Delay = (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500); DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos, skillshot.Unit)); DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos, skillshot.Unit)); } if (skillshot.SpellData.SpellName == "ZiggsR") { skillshot.SpellData.Delay = (int)(1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range); } if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike") { var endPos = new Vector2(); foreach (var s in DetectedSkillshots.Where(i => i.SpellData.Slot == SpellSlot.E)) { if (!s.Unit.Compare(skillshot.Unit)) { continue; } var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafe(s.End)) { endPos = s.End; } break; } foreach (var m in ObjectManager.Get <Obj_AI_Minion>().Where(i => i.CharData.BaseSkinName == "jarvanivstandard")) { if (m.Team != skillshot.Unit.Team) { continue; } var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafe(m.Position.ToVector2())) { endPos = m.Position.ToVector2(); } break; } if (endPos.IsValid()) { skillshot = new Skillshot( DetectionType.ProcessSpell, SpellDatabase.GetByName("JarvanIVEQ"), Variables.TickCount, skillshot.Start, endPos, skillshot.Unit); skillshot.End = endPos + 200 * (endPos - skillshot.Start).LSNormalized(); skillshot.Direction = (skillshot.End - skillshot.Start).LSNormalized(); } } } if (skillshot.SpellData.SpellName == "OriannasQ") { DetectedSkillshots.Add( new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("OriannaQend"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit, skillshot.DetectionType == DetectionType.RecvPacket && skillshot.Missile != null ? skillshot.Missile : null)); } if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket) { return; } DetectedSkillshots.Add(skillshot); }
internal static Vector2 GetCollisionPoint(Skillshot skillshot) { var collisions = new List <DetectedCollision>(); var from = skillshot.GetMissilePosition(0); skillshot.ForceDisabled = false; if (skillshot.SpellData.CollisionObjects.HasFlag(CollisionableObjects.Minions)) { var minions = new List <Obj_AI_Minion>(); minions.AddRange(GameObjects.Jungle.Where(i => i.IsValidTarget(1200, true, from.ToVector3()))); minions.AddRange( GameObjects.Minions.Where( i => i.IsValidTarget(1200, false, from.ToVector3()) && (skillshot.Unit.Team == Program.Player.Team ? i.Team != Program.Player.Team : i.Team == Program.Player.Team) && (i.IsMinion() || i.IsPet()))); collisions.AddRange( from minion in minions let pred = FastPrediction( @from, minion, Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SpellData.RawRadius + (!pred.IsMoving ? minion.BoundingRadius - 15 : 0) - pos.Distance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Distance = pos.Distance(@from) }); } if (skillshot.SpellData.CollisionObjects.HasFlag(CollisionableObjects.Heroes)) { collisions.AddRange( from hero in GameObjects.AllyHeroes.Where(i => i.IsValidTarget(1200, false) && !i.IsMe) let pred = FastPrediction( @from, hero, Math.Max(0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)), skillshot.SpellData.MissileSpeed) let pos = pred.PredictedPos let w = skillshot.SpellData.RawRadius + 30 - pos.Distance(@from, skillshot.End, true) where w > 0 select new DetectedCollision { Position = pos.ProjectOn(skillshot.End, skillshot.Start).LinePoint + skillshot.Direction * 30, Distance = pos.Distance(@from) }); } if (skillshot.SpellData.CollisionObjects.HasFlag(CollisionableObjects.YasuoWall)) { if (yasuoWallLeft != null && yasuoWallRight != null) { yasuoWallPoly = new RectanglePoly(yasuoWallLeft.Position, yasuoWallRight.Position, 75); var intersections = new List <Vector2>(); for (var i = 0; i < yasuoWallPoly.Points.Count; i++) { var inter = yasuoWallPoly.Points[i].Intersection( yasuoWallPoly.Points[i != yasuoWallPoly.Points.Count - 1 ? i + 1 : 0], from, skillshot.End); if (inter.Intersects) { intersections.Add(inter.Point); } } if (intersections.Count > 0) { var intersection = intersections.OrderBy(item => item.Distance(from)).ToList()[0]; var collisionT = Variables.TickCount + Math.Max( 0, skillshot.SpellData.Delay - (Variables.TickCount - skillshot.StartTick)) + 100 + 1000 * (Math.Abs(skillshot.SpellData.MissileSpeed - int.MaxValue) > 0 ? intersection.Distance(from) / skillshot.SpellData.MissileSpeed : 0); if (collisionT - yasuoWallTime < 4000) { if (skillshot.SpellData.Type != SkillShotType.SkillshotMissileLine) { skillshot.ForceDisabled = true; } return(intersection); } } } } return(collisions.Count > 0 ? collisions.OrderBy(i => i.Distance).First().Position : new Vector2()); }
public static void Init() { Config.CreateMenu(Program.MainMenu); Collision.Init(); Game.OnUpdate += args => { DetectedSkillshots.RemoveAll(i => !i.IsActive); foreach (var skillshot in DetectedSkillshots) { skillshot.OnUpdate(); } if (!Program.MainMenu["Evade"]["Enabled"].GetValue <MenuKeyBind>().Active) { return; } if (ObjectManager.Player.IsDead) { return; } if (InterruptableSpell.IsCastingInterruptableSpell(ObjectManager.Player, true)) { return; } if (ObjectManager.Player.HasBuffOfType(BuffType.SpellShield) || ObjectManager.Player.HasBuffOfType(BuffType.SpellImmunity)) { return; } Evading?.Invoke(); var currentPath = ObjectManager.Player.GetWaypoints(); var safePoint = IsSafePoint(PlayerPosition); var safePath = IsSafePath(currentPath, 100); if (!safePath.IsSafe && !safePoint.IsSafe) { TryEvading?.Invoke(safePoint.SkillshotList, Game.CursorPos.ToVector2()); } }; SkillshotDetector.OnDetectSkillshot += OnDetectSkillshot; SkillshotDetector.OnDeleteSkillshot += (skillshot, missile) => { if (skillshot.SpellData.SpellName == "VelkozQ") { var spellData = SpellDatabase.GetByName("VelkozQSplit"); var direction = skillshot.Direction.Perpendicular(); if (DetectedSkillshots.Count(i => i.SpellData.SpellName == "VelkozQSplit") == 0) { for (var i = -1; i <= 1; i = i + 2) { var skillshotToAdd = new Skillshot( DetectionType.ProcessSpell, spellData, Variables.TickCount, missile.Position.ToVector2(), missile.Position.ToVector2() + i * direction * spellData.Range, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } } } }; Drawing.OnDraw += args => { if (Program.MainMenu["Evade"]["Draw"]["Status"]) { var active = Program.MainMenu["Evade"]["Enabled"].GetValue <MenuKeyBind>().Active; var text = $"Evade Skillshot: {(active ? (Program.MainMenu["Evade"]["OnlyDangerous"].GetValue<MenuKeyBind>().Active ? "Dangerous" : "On") : "Off")}"; var pos = Drawing.WorldToScreen(ObjectManager.Player.Position); Drawing.DrawText( pos.X - (float)Drawing.GetTextExtent(text).Width / 2, pos.Y + 40, active ? (Program.MainMenu["Evade"]["OnlyDangerous"].GetValue <MenuKeyBind>().Active ? Color.Yellow : Color.White) : Color.Gray, text); } if (Program.MainMenu["Evade"]["Draw"]["Skillshot"]) { foreach (var skillshot in DetectedSkillshots) { skillshot.Draw( skillshot.Enable && Program.MainMenu["Evade"]["Enabled"].GetValue <MenuKeyBind>().Active ? Color.White : Color.Red, Color.LimeGreen); } } }; }
private static void OnDetectSkillshot(Skillshot skillshot) { var alreadyAdded = false; foreach (var item in DetectedSkillshots) { if (item.SpellData.SpellName == skillshot.SpellData.SpellName && item.Unit.NetworkId == skillshot.Unit.NetworkId && skillshot.Direction.AngleBetween(item.Direction) < 5 && (skillshot.Start.Distance(item.Start) < 100 || skillshot.SpellData.FromObjects.Length == 0)) { alreadyAdded = true; } } if (skillshot.Unit.Team == ObjectManager.Player.Team) { return; } if (skillshot.Start.Distance(PlayerPosition) > (skillshot.SpellData.Range + skillshot.SpellData.Radius + 1000) * 1.5) { return; } if (alreadyAdded && !skillshot.SpellData.DontCheckForDuplicates) { return; } if (skillshot.DetectionType == DetectionType.ProcessSpell) { if (skillshot.SpellData.MultipleNumber != -1) { var originalDirection = skillshot.Direction; for (var i = -(skillshot.SpellData.MultipleNumber - 1) / 2; i <= (skillshot.SpellData.MultipleNumber - 1) / 2; i++) { var end = skillshot.Start + skillshot.SpellData.Range * originalDirection.Rotated(skillshot.SpellData.MultipleAngle * i); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.SpellName == "UFSlash") { skillshot.SpellData.MissileSpeed = 1600 + (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.SpellName == "SionR") { skillshot.SpellData.MissileSpeed = (int)skillshot.Unit.MoveSpeed; } if (skillshot.SpellData.Invert) { var newDirection = -(skillshot.End - skillshot.Start).Normalized(); var end = skillshot.Start + newDirection * skillshot.Start.Distance(skillshot.End); var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.Centered) { var start = skillshot.Start - skillshot.Direction * skillshot.SpellData.Range; var end = skillshot.Start + skillshot.Direction * skillshot.SpellData.Range; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "SyndraE" || skillshot.SpellData.SpellName == "syndrae5") { const int Angle = 60; var edge1 = (skillshot.End - skillshot.Unit.ServerPosition.ToVector2()).Rotated( -Angle / 2f * (float)Math.PI / 180); var edge2 = edge1.Rotated(Angle * (float)Math.PI / 180); foreach (var skillshotToAdd in from minion in GameObjects.EnemyMinions.Where(i => i.Name == "Seed" && i.Distance(skillshot.Unit) < 800) let v = minion.ServerPosition.ToVector2() - skillshot.Unit.ServerPosition.ToVector2() where edge1.CrossProduct(v) > 0 && v.CrossProduct(edge2) > 0 let start = minion.ServerPosition.ToVector2() let end = skillshot.Unit.ServerPosition.ToVector2() .Extend( minion.ServerPosition.ToVector2(), skillshot.Unit.Distance(minion) > 200 ? 1300 : 1000) select new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit)) { DetectedSkillshots.Add(skillshotToAdd); } return; } if (skillshot.SpellData.SpellName == "AlZaharCalloftheVoid") { var start = skillshot.End - skillshot.Direction.Perpendicular() * 400; var end = skillshot.End + skillshot.Direction.Perpendicular() * 400; var skillshotToAdd = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, start, end, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); return; } if (skillshot.SpellData.SpellName == "DianaArc") { var skillshotToAdd = new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("DianaArcArc"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } if (skillshot.SpellData.SpellName == "ZiggsQ") { var d1 = skillshot.Start.Distance(skillshot.End); var d2 = d1 * 0.4f; var d3 = d2 * 0.69f; var bounce1SpellData = SpellDatabase.GetByName("ZiggsQBounce1"); var bounce2SpellData = SpellDatabase.GetByName("ZiggsQBounce2"); var bounce1Pos = skillshot.End + skillshot.Direction * d2; var bounce2Pos = bounce1Pos + skillshot.Direction * d3; bounce1SpellData.Delay = (int)(skillshot.SpellData.Delay + d1 * 1000f / skillshot.SpellData.MissileSpeed + 500); bounce2SpellData.Delay = (int)(bounce1SpellData.Delay + d2 * 1000f / bounce1SpellData.MissileSpeed + 500); var bounce1 = new Skillshot( skillshot.DetectionType, bounce1SpellData, skillshot.StartTick, skillshot.End, bounce1Pos, skillshot.Unit); var bounce2 = new Skillshot( skillshot.DetectionType, bounce2SpellData, skillshot.StartTick, bounce1Pos, bounce2Pos, skillshot.Unit); DetectedSkillshots.Add(bounce1); DetectedSkillshots.Add(bounce2); } if (skillshot.SpellData.SpellName == "ZiggsR") { skillshot.SpellData.Delay = (int)(1500 + 1500 * skillshot.End.Distance(skillshot.Start) / skillshot.SpellData.Range); } if (skillshot.SpellData.SpellName == "JarvanIVDragonStrike") { var endPos = Vector2.Zero; foreach (var s in DetectedSkillshots) { if (s.Unit.NetworkId == skillshot.Unit.NetworkId && s.SpellData.Slot == SpellSlot.E) { var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafe(s.End)) { endPos = s.End; } break; } } foreach (var m in ObjectManager.Get <Obj_AI_Minion>()) { if (m.CharData.BaseSkinName == "jarvanivstandard" && m.Team == skillshot.Unit.Team) { var extendedE = new Skillshot( skillshot.DetectionType, skillshot.SpellData, skillshot.StartTick, skillshot.Start, skillshot.End + skillshot.Direction * 100, skillshot.Unit); if (!extendedE.IsSafe(m.Position.ToVector2())) { endPos = m.Position.ToVector2(); } break; } } if (endPos.IsValid()) { skillshot = new Skillshot( DetectionType.ProcessSpell, SpellDatabase.GetByName("JarvanIVEQ"), Variables.TickCount, skillshot.Start, endPos, skillshot.Unit); skillshot.End = endPos + 200 * (endPos - skillshot.Start).Normalized(); skillshot.Direction = (skillshot.End - skillshot.Start).Normalized(); } } } if (skillshot.SpellData.SpellName == "OriannasQ") { var skillshotToAdd = new Skillshot( skillshot.DetectionType, SpellDatabase.GetByName("OriannaQend"), skillshot.StartTick, skillshot.Start, skillshot.End, skillshot.Unit); DetectedSkillshots.Add(skillshotToAdd); } if (skillshot.SpellData.DisableFowDetection && skillshot.DetectionType == DetectionType.RecvPacket) { return; } DetectedSkillshots.Add(skillshot); }